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 Print Thread
Camping Punishment
Smiley
#1 Print Post
Posted on 07/20/2011 16:15:25
Numpty


Posts: 1045
Joined: 06.04.11

I've been doing some thinking about anti camping and I would like your opinions on this matter. How should a camper be punished for camping?

The current system simply kills the camper, but that has an obvious problem. While it may not happen all the time, it is possible for a camper to be killed by the server right as he is surrounded by zombies, essentially letting him get away.

An alternative method I thought up would be to decrease the amount of damage the camper does. This essentially increases the chances of zombies killing the camper without the server killing him outright.

Please respond with which method you think is better. If you have your own idea on how to punish campers, feel free to post it as well.

E: When stats tracking is implemented, I plan on rewarding players with points for moving as an added incentive against camping.
 
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ZA bagles
#2 Print Post
Posted on 07/20/2011 16:18:14
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Numpty


Posts: 1016
Joined: 20.11.10

I like the decreased damage method, but it sounds like the person might freak out, lol
 
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ZA Buckshot
#3 Print Post
Posted on 07/20/2011 16:18:32
I got a big blue star for posting. i must be special


Posts: 1778
Joined: 15.11.10

What I normally do is kill them once using sv_changeteam twice, blue then red, and if they do it again in the same game, I kill them and leave them blue. Seems very effective.
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ZA numpty
#4 Print Post
Posted on 07/20/2011 16:19:10
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

how bout combining both into one and adding making them slow. so they die, do less damage, and be slower.
 
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ZA bagles
#5 Print Post
Posted on 07/20/2011 16:21:02
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Numpty


Posts: 1016
Joined: 20.11.10

ZA numpty wrote:

how bout combining both into one and adding making them slow. so they die, do less damage, and be slower.


I like your way of thinking Numpty Grin
 
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ZA numpty
#6 Print Post
Posted on 07/20/2011 17:35:58
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

ur opinion does not matter.
 
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ZA Luna
#7 Print Post
Posted on 07/20/2011 18:01:17
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I got a big blue star for posting. i must be special


Posts: 1723
Joined: 16.11.10

I like the decreased damage idea. Jdawg, I thought we wanted to takeaway the ledge in dc, you know, to make the games fasster and more fun?
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ninja
#8 Print Post
Posted on 07/20/2011 18:20:45
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Super Admin


Posts: 4174
Joined: 15.11.10

Interesting idea. I like the sound of decreased damage, but could you make it so that the damage increases if you start moving again?
I always found the death thing quite annoying, because it kept happening when I wasn't actually trying to camp. Would it tell you "Please stop camping" as before, or will the subject just slowly realise their bullets are turning to rubber?
I don't think they should be any slower - zombies are fast enough, and I wouldn't want to further the speed difference.
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My brain is open.
- Paul Erdős
 
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ZA BlackAdder
#9 Print Post
Posted on 07/20/2011 18:24:41
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Super Admin


Posts: 2419
Joined: 18.11.10

decrease damage the longer he is campin and it goes up back up as he moves
 
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ZA numpty
#10 Print Post
Posted on 07/20/2011 18:59:54
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

some of those will stay off limits or at admins digression.
 
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Smiley
#11 Print Post
Posted on 07/20/2011 19:01:02
Numpty


Posts: 1045
Joined: 06.04.11

Thanks for your replies guys. Here is what I have decided upon:

1. Every 10 seconds you camp you will be warned to stop camping and your damage multiplier will be cut in half. This stacks, meaning on the second warning you do 1/4 damage (1/2 * 1/2 = 1/4) and so on.

2. If you move, your damage multiplier will be reset to 1.

3. Every 10 seconds you move you gain 1 point/credit for your server score.

4. Player speed will not be decreased as it will make it harder for a player who is currently camping to stop camping.

5. Camping will not be allowed except for the last man or if you are in the hill for Safe Havens.
 
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ZA Wunder Rofl
#12 Print Post
Posted on 07/20/2011 19:22:03
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Member


Posts: 206
Joined: 16.11.10

1 flaw that i see with that. unless you make it so that they have to move a certain amount of spaces then they could just move a tiny bit and it would reset
i.imgur.com/1c2MQ.jpg
 
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ZA numpty
#13 Print Post
Posted on 07/20/2011 19:25:03
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

they have to move like 10 meters in like 5 seconds or something crazy like that. i dont like it cuz i will be running in a straight line and it says im camping.
 
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ZA numpty
#14 Print Post
Posted on 07/20/2011 21:44:00
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

its for smileys server but i think we should add it to the alpha server. get people off the ledge and the wires and whatnot.
 
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ZA bagles
#15 Print Post
Posted on 07/20/2011 22:06:25
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Numpty


Posts: 1016
Joined: 20.11.10

I agree with Numpty on this one Grin
 
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ZA bagles
#16 Print Post
Posted on 07/20/2011 22:23:06
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Numpty


Posts: 1016
Joined: 20.11.10

Well if we could just maybe till half? That sounds reasonable...
 
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ZA numpty
#17 Print Post
Posted on 07/20/2011 22:43:10
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

jdawwg wrote:

Camping on the ledge and wires is what the people want!!
no this is what NOOBS want. people who have even the tiniest bit of skill dont need wires or ledge.
 
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ZA bagles
#18 Print Post
Posted on 07/20/2011 22:44:22
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Numpty


Posts: 1016
Joined: 20.11.10

I'm still with Numpty but if the Half thing worked that would be great Grin
 
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ZA bagles
#19 Print Post
Posted on 07/20/2011 22:49:37
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Numpty


Posts: 1016
Joined: 20.11.10

Well for the started zombie all i'm gonna say is trust me it sucks if they all camp and you have a hard time getting to them... especially if they are more of a newer person to zombies...
 
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ZA bagles
#20 Print Post
Posted on 07/20/2011 22:55:08
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Numpty


Posts: 1016
Joined: 20.11.10

agreed with Sarge & Numpty
 
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