I thought of a new gametype for Classic Server called Hostage Rescue. Share your thoughts and opinions about it.
Full name: Hostage Rescue
Halo GT name: hostage
How to play:
It starts out as 1 red FBI agent and 1 red hostage, while the rest are blue terrorist guards.
So the red hostage has to be kept as a hostage/prisoner in a blue territory cell, while it's a mission for the red FBI agent to go into the enemy blue territory to rescue that 1 red hostage being kept there.
The blue terrorist guards have infinite lives but cannot shoot or grenade as they have to melee only and kill the red FBI agent only, but not the hostage. If they hostage accidentally gets killed, then everyone must stop and wait for him/her to go back to that certain spot where he/she was at.
The red FBI agent has total of 10 lives, so if he dies all 10 times, then he loses the game as blues would then win. But he can shoot and melee as no grenades along with heavies are allowed whatsoever.
When the red FBI agent reaches the enemy blue territory base, they have to melee the other red hostage on their team once and when that hostage is meleed, then he/she can start moving and follow the agent to the secured destination area but cannot kill the blues.
The red FBI agent has to lead his/her hostage to the last destination secured area which is confined in a certain map in order to win.
Let's say if the red FBI agent who had already meleed the red hostage as the hostage was following him/her, but then later he/she dies by the blue terrorist guards, then the red hostage has to stop moving.
When a blue guard tells him/her to get back to the prison area, then the red hostage has to follow them back to the prison unless the red FBI agents kills the blue guards near the hostage again and then melees the red hostage once for him/her to start moving and following him/her to the safe secured destination.
The red hostage cannot block the attacks into getting themselves killed and have to stay away from the battle when the red FBI agent is fighting the blue guards near them.
You can also play the easy version of this game with the red FBI agent having 5 lives and the red hostage cannot go back to the prison cell with the blue guards whenever the red FBI agent dies and have to stay still at the spot where they last moved till the red FBI agent melees him/her again to take him to the secured destination area.
The blue with the most kills and top at the leaderboard score would pick the next map/gametype.
Edit: The hostage should always remain crouched so the blues would know who the FBI agent and the hostage is. And the FBI agent is not allowed to crouch.
Edited by Vulture on 08/19/2013 21:32:18
Sounds like Assassin/Sniper against the President on CoD... Very good over all game,love it make take a few games for people to get the gist,but overall pretty awesome since were in dire need for some new classic games,good job vult
Edited by Tulipness on 08/19/2013 22:48:19
We are what we repeatedly do. Excellence then, is not an act, but a habit. -Aristotle
I also made newer version of Hog Dodge where players are invisible which would be fun to play in bigger maps such as Blood Gulch, Timberland, and Death Island. And another Hide N Seek where radars are off and it's Team Slayer so the spawns would be random around the map.
I've already sent Slim a PM with those gametypes and hopefully he will have it uploaded soon.