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Spicing up phasor zombies
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| nygiants88 |
Posted on 07/10/2013 14:21:10
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Super Admin

Posts: 1707
Joined: 24.07.11
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phasor zombies are becoming monotonous.
For example; if the map dangercanyon is picked, I already know that at least 4 people will vote for rtv and complain about people picking that map, and the humans will all attempt to make it to ledge and camp.
hangemhigh is same with catwalks and ledge
ratrace is the same but with tunnels
and few people attempt to do things differently because they don't want to get infected early and have to dislodge all the other humans.
I think spicing the maps up with something as simple as a kill timer on the usual camping spots would add variety to the overall gameplay, and prolong the entertainment value of phasor zombies. It doesn't have to be permanent, just a little break from the monotony
Thoughts or suggestions?

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| RazNinjaMike |
Posted on 07/10/2013 14:25:14
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Moderator

Posts: 4586
Joined: 20.11.10
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Nuke zone? When human goes to a camp spot they die. They don't go zombie they just die lol |
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| MasterA |
Posted on 07/10/2013 14:36:39
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Super Admin

Posts: 2582
Joined: 21.07.11
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I think its a cool idea but I think i remember it was tried before and failed. The reason being is that the server can only stay full when all the random noobs are playing. I think all the randoms found it way to difficult/didnt understand why they couldnt camp/etc. Basically it would be fun for us zombie veterans but the noobs would all more than likely rq out.
I think if we put heavies back in our server it would attract more ppl lol thats a terrible idea but it just goes to show what the mindset of the average halo player is



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| Revenge |
Posted on 07/10/2013 14:47:37
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Super Admin

Posts: 1297
Joined: 28.06.12
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What if they just go there for a safety zone? They just back up into it and they get another chance. We can always give it a try though.
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| ninja |
Posted on 07/10/2013 14:47:57
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Super Admin

Posts: 4174
Joined: 15.11.10
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I'd much prefer that. If I was configuring the server, I'd remove crouch-camo, and add a camp timer.
However, we have to take into account what MasterA says - if the noobs that populate the server don't like it, we won't have anyone to play with. 'Zombie veterans' who want an interesting game can just go to Classic if they get enough people together.


My brain is open.
- Paul Erdős |
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| The Hat of Love |
Posted on 07/10/2013 15:20:43
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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Yeah, the problem is that we have to find a balance between the making the server noobish and monotonous and making it fun and skilled. Like others said, we're just not going to get people in the server if there are too many limits on camping, etc. (see Alpha Stats and stuff).
my signature broke, here is a fox snek:
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| ZA BlackAdder |
Posted on 07/10/2013 17:18:51
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Super Admin

Posts: 2419
Joined: 18.11.10
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how about a "must always be moving" timer. That way u can still camp but u cant stay still. increases the changes off ppl falling off and/or missing. if timer runs out u die, then 2nd time u go blue. |
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| The Hat of Love |
Posted on 07/10/2013 17:38:46
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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Problem is that noobs love camping and we need noobs to populate the server.
I had an idea just now: perhaps we could make it so that if there's a low amount of infections in certain amount of time then the zombies get some minor boost like additional health or speed.
my signature broke, here is a fox snek:
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| Vulture |
Posted on 07/10/2013 17:44:53
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Newbie

Posts: 0
Joined: 25.08.12
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In Halo CE zombies servers, there was this one zombie server I joined and camped on a certain spot with getting kills as within few minutes it will say "You have been camping there for a while now, if you continue you will automatically get switched to a zombie."

Proud to be in the Jajaja group! |
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| weeshuggy |
Posted on 07/11/2013 20:07:40
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Wanker

Posts: 785
Joined: 23.06.11
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Add in flags for humans, Ive asked for this several times and it always gets ignored.
Allow hunans to get caps and with each cap extra Cr and a small perk like 10secs of speed so they have a chance to escape. |
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