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What do you think?
Good idea Good idea 100%[4 Votes]
Bad idea Bad idea 0%[0 Votes]
Total Votes : 4
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Spicing up phasor zombies
nygiants88
#1 Print Post
Posted on 07/10/2013 14:21:10
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phasor zombies are becoming monotonous.

For example; if the map dangercanyon is picked, I already know that at least 4 people will vote for rtv and complain about people picking that map, and the humans will all attempt to make it to ledge and camp.

hangemhigh is same with catwalks and ledge

ratrace is the same but with tunnels

and few people attempt to do things differently because they don't want to get infected early and have to dislodge all the other humans.

I think spicing the maps up with something as simple as a kill timer on the usual camping spots would add variety to the overall gameplay, and prolong the entertainment value of phasor zombies. It doesn't have to be permanent, just a little break from the monotony

Thoughts or suggestions?
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RazNinjaMike
#2 Print Post
Posted on 07/10/2013 14:25:14
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Nuke zone? When human goes to a camp spot they die. They don't go zombie they just die lol
 
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MasterA
#3 Print Post
Posted on 07/10/2013 14:36:39
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I think its a cool idea but I think i remember it was tried before and failed. The reason being is that the server can only stay full when all the random noobs are playing. I think all the randoms found it way to difficult/didnt understand why they couldnt camp/etc. Basically it would be fun for us zombie veterans but the noobs would all more than likely rq out.

I think if we put heavies back in our server it would attract more ppl lol thats a terrible idea but it just goes to show what the mindset of the average halo player is
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Revenge
#4 Print Post
Posted on 07/10/2013 14:47:37
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What if they just go there for a safety zone? They just back up into it and they get another chance. We can always give it a try though.
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ninja
#5 Print Post
Posted on 07/10/2013 14:47:57
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I'd much prefer that. If I was configuring the server, I'd remove crouch-camo, and add a camp timer.

However, we have to take into account what MasterA says - if the noobs that populate the server don't like it, we won't have anyone to play with. 'Zombie veterans' who want an interesting game can just go to Classic if they get enough people together.
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The Hat of Love
#6 Print Post
Posted on 07/10/2013 15:20:43
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ShawnPeezy


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Joined: 31.07.11

Yeah, the problem is that we have to find a balance between the making the server noobish and monotonous and making it fun and skilled. Like others said, we're just not going to get people in the server if there are too many limits on camping, etc. (see Alpha Stats and stuff).
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ZA BlackAdder
#7 Print Post
Posted on 07/10/2013 17:18:51
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how about a "must always be moving" timer. That way u can still camp but u cant stay still. increases the changes off ppl falling off and/or missing. if timer runs out u die, then 2nd time u go blue.
 
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The Hat of Love
#8 Print Post
Posted on 07/10/2013 17:38:46
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

Problem is that noobs love camping and we need noobs to populate the server.

I had an idea just now: perhaps we could make it so that if there's a low amount of infections in certain amount of time then the zombies get some minor boost like additional health or speed.
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Vulture
#9 Print Post
Posted on 07/10/2013 17:44:53
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Joined: 25.08.12

In Halo CE zombies servers, there was this one zombie server I joined and camped on a certain spot with getting kills as within few minutes it will say "You have been camping there for a while now, if you continue you will automatically get switched to a zombie."
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weeshuggy
#10 Print Post
Posted on 07/11/2013 20:07:40
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Wanker


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Add in flags for humans, Ive asked for this several times and it always gets ignored.

Allow hunans to get caps and with each cap extra Cr and a small perk like 10secs of speed so they have a chance to escape.
 
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