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Za servers bot
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| Lagster101 |
Posted on 06/12/2013 16:53:22
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Member

Posts: 117
Joined: 17.11.11
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Hey
I know that their is a auto kick feature put in your servers but Can you put a afk in them so that they will get more filled more easily.
Sorry, but i dont accept any hackers as my cousins or friends.. :/-Vulture
LAG |
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| stunt1man |
Posted on 06/12/2013 16:58:28
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ShawnPeezy

Posts: 2148
Joined: 20.02.12
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Lagster101 wrote:
Hey
I know that their is a auto kick feature put in your servers but Can you put a afk in them so that they will get more filled more easily.
afk's are auto-kicked I believe in 2 minutes, if that's what you meant or are you implying that we remove the auto-kick feature for afk's?
Halo PC Stunting Community - Rank-experienced/rcon holder
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| rawr |
Posted on 06/12/2013 17:06:59
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Wanker

Posts: 733
Joined: 30.03.12
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Im pretty sure thats wat he is saying... like leave a afk in there at all times... that way people will join... instead of it always being empty.
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| ninja |
Posted on 06/12/2013 17:07:26
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Super Admin

Posts: 4174
Joined: 15.11.10
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stunt1man wrote:
Lagster101 wrote:
Hey
I know that their is a auto kick feature put in your servers but Can you put a afk in them so that they will get more filled more easily.
afk's are auto-kicked I believe in 2 minutes, if that's what you meant or are you implying that we remove the auto-kick feature for afk's?
He's asking us to put in a 'dummy' player like 'New001' who doesn't actually play, but just occupies a place in the server. This is so that it shows up in the lobby when people filter "Show empty servers: No". The idea is that the server stays full.


My brain is open.
- Paul Erdős |
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| Lagster101 |
Posted on 06/12/2013 17:08:06
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Member

Posts: 117
Joined: 17.11.11
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stunt1man wrote:
Lagster101 wrote:
Hey
I know that their is a auto kick feature put in your servers but Can you put a afk in them so that they will get more filled more easily.
afk's are auto-kicked I believe in 2 minutes, if that's what you meant or are you implying that we remove the auto-kick feature for afk's?
What I meant was Can you put 1 afk in your servers too help boost it's popularity and kick it if neccesary.
Sorry, but i dont accept any hackers as my cousins or friends.. :/-Vulture
LAG |
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| stunt1man |
Posted on 06/12/2013 17:23:13
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ShawnPeezy

Posts: 2148
Joined: 20.02.12
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Lagster101 wrote:
stunt1man wrote:
Lagster101 wrote:
Hey
I know that their is a auto kick feature put in your servers but Can you put a afk in them so that they will get more filled more easily.
afk's are auto-kicked I believe in 2 minutes, if that's what you meant or are you implying that we remove the auto-kick feature for afk's?
What I meant was Can you put 1 afk in your servers too help boost it's popularity and kick it if neccesary.
Oh the one's like the bumpercarz server has. Never thought about that. Doesn't sound like a bad idea though lol. But ones the afk has been kicked the server might need to be restarted to have him back in there again. Don't know how that works.
Halo PC Stunting Community - Rank-experienced/rcon holder
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| Joshkl2013 |
Posted on 06/12/2013 21:02:07
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Numpty

Posts: 1443
Joined: 26.05.12
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You could have it in there and automatically have it kicked when you reach 14 players. Then when the count of people goes below 2 you have it automatically join...
You can do this with sever monitoring software and programming the bot to join at different fill levels. You can also make it an admin so the AFK kick doesn't affect it.
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| Smurf |
Posted on 06/12/2013 21:02:14
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Wanker

Posts: 552
Joined: 11.06.12
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Wouldn't we just be able to give the dummy afk kick invulnerability instead of removing it?

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| FC_SlimJim |
Posted on 06/12/2013 21:08:12
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Super Admin

Posts: 4725
Joined: 14.11.10
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ive programmed a script for this a while back, (needs serious updating to work now), for testing scripts. i guess i could reprogram it for this purpose... |
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| Revenge |
Posted on 06/12/2013 21:18:11
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Super Admin

Posts: 1297
Joined: 28.06.12
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This seems like a pretty good idea. When thinking about it, the only downside I see to this is if the served gets full and something wrong happened with the script. Not sure. Thanks for bringing this up, Lagster.
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| SkyDiv3r17 |
Posted on 06/12/2013 21:24:38
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Senior Member

Posts: 437
Joined: 25.10.12
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FC_SlimJim wrote:
ive programmed a script for this a while back, (needs serious updating to work now), for testing scripts. i guess i could reprograGm it for this purpose...
Go to work buddy 
BTW he's talking about a RObot and not an AIMbot

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| MasterA |
Posted on 06/12/2013 21:27:31
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Super Admin

Posts: 2582
Joined: 21.07.11
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Yea it def shouldn't be in there when the server is full. The only problem I see is that we don't want it to be an alpha zombie and we don't want it to be a human either especially with invincibility, I could see a bunch of zombies become confused as why it won't die.
I don't think we need to resort to this until we see if we can get the version thing sorted out because it won't really be needed then.



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| Hercules |
Posted on 06/12/2013 23:43:56
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Numpty

Posts: 1334
Joined: 18.09.12
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I find the afk bots to be annoying in other clan servers. OZ had one before and people would just complain about it. Not a good idea at this time.
Edited by Hercules on 06/12/2013 23:45:43 |
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| ninja |
Posted on 06/13/2013 07:29:13
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Super Admin

Posts: 4174
Joined: 15.11.10
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I've never been sure about them. If I joined a server with just a bot in, I'd probably leave.
If we did it, we could suspend the bot so that it doesn't spawn, and therefore doesn't annoy people. It could be a little tricky to work this all around the zombie script, but could probably be done!


My brain is open.
- Paul Erdős |
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| nygiants88 |
Posted on 06/13/2013 11:07:49
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Super Admin

Posts: 1707
Joined: 24.07.11
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even with the bot suspended it would take up a space, so unless we kicked it when the server got full and replaced it when the server died, the server could never hit 16 real players, so if the bot got chosen for blue team, it would be the usual 12 reds vs 3 blues + suspended bot
if the bot was unsuspended and either invincible or not invincible, it would force zombies to spawn near it and the humans could just spawn kill due to forced spawns.

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| ninja |
Posted on 06/13/2013 11:42:07
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Super Admin

Posts: 4174
Joined: 15.11.10
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nygiants88 wrote:
even with the bot suspended it would take up a space, so unless we kicked it when the server got full and replaced it when the server died, the server could never hit 16 real players, so if the bot got chosen for blue team, it would be the usual 12 reds vs 3 blues + suspended bot
if the bot was unsuspended and either invincible or not invincible, it would force zombies to spawn near it and the humans could just spawn kill due to forced spawns.
You'd have to write it into the infection script so that it isn't included in team calculations, or spawn calculations.


My brain is open.
- Paul Erdős |
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| nygiants88 |
Posted on 06/13/2013 12:34:18
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Super Admin

Posts: 1707
Joined: 24.07.11
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Given the fact that slim knows how to make the server display on all versions of the server, do we really even need to consider having a bot anymore?

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| ninja |
Posted on 06/13/2013 12:38:25
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Super Admin

Posts: 4174
Joined: 15.11.10
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nygiants88 wrote:
Given the fact that slim knows how to make the server display on all versions of the server, do we really even need to consider having a bot anymore?
Consider, yes ... implement, probably not.


My brain is open.
- Paul Erdős |
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| ninja |
Posted on 09/02/2013 07:11:52
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Super Admin

Posts: 4174
Joined: 15.11.10
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Bump.
Are we going to try this, or is this all versions thing in place?


My brain is open.
- Paul Erdős |
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