|
Zombie stats server suggestion
|
| AT Zero |
Posted on 11/27/2012 21:42:20
|

Member

Posts: 90
Joined: 27.11.12
|
Char and I were talking about the semantics behind the server name today.
"Pro stats" doesn't seem fitting since the zombs are weak and its like shooting fish in a bucket.
I suggest increasing cR and making zombs stronger.
yes the games will go quicker but that prevents RQ and everyone will be able to take turns as
human or zombie
since the games will go quick i recommend increasing the cR to compensate for the quantitatively and collectively fewer kills.
Thank you for allowing me to voice my comments. I enjoy playing on your server  |
| |
|
|
| MasterA |
Posted on 11/27/2012 22:06:07
|

Super Admin

Posts: 2582
Joined: 21.07.11
|
its called alpha pro cause its tough to be alpha, hence pro alphas will succeed. We have a zombie server were the zombies are much faster and stronger called alpha but it sits empty most of the day. This is due in part for it being hard for humans and that their isn't a stats script on the server to compete with alpha pro.
I think alpha pro is fine the way it is. Their are numerous other zombies servers that favor the zombies more but we have the server were its a challenge to be zombie and be a good human.



 |
| |
|
|
| Kitty |
Posted on 11/27/2012 23:46:22
|

Wanker

Posts: 816
Joined: 29.11.11
|
I agree Stats is perfect, if u wish to play in a harder zombie server there are a few out there, but you will find yourself coming back to ZA everytime
[ZÅ] Major General Rcon Holder
[ZÅ] Site Admin
 |
| |
|
|
| JOSEPH5 |
Posted on 11/27/2012 23:54:05
|

I got a big blue star for posting. i must be special

Posts: 1606
Joined: 01.05.12
|
Agree with kitty and masterA



 |
| |
|
|
| Vulture |
Posted on 11/28/2012 01:34:54
|

Newbie

Posts: 0
Joined: 25.08.12
|
Or I think the ones that get infected and rage quit should always become the zombie next game if they try to join back as a human.

Proud to be in the Jajaja group! |
| |
|
|
| FC_SlimJim |
Posted on 11/28/2012 08:10:45
|
Super Admin

Posts: 4725
Joined: 14.11.10
|
Actually, the term "Alpha" comes directly from the gamemode IE Alpha Zombie (first zombie is over powered).
Alpha Pro, was the successor to The Original Alpha script that i released over a year ago. it featured many changes to gameplay mainly for balance of teams, commands was integrated, aswell as mapsize variables. while after the release of Alpha pro i made changes to the versions i currently run to act as an alternative to Strong Zombie servers. (Alpha)
Alpha Pro Stats is the above with our Stats scripts enabled. |
| |
|
|
| za heystarface |
Posted on 11/28/2012 09:25:22
|

Admin

Posts: 6130
Joined: 20.11.10
|
I've always though the zombies were under powered for our stats server, we've tried increasing their power before and it didn't work out well. The majority of players prefer stronger humans, so we play to the crowd.

 |
| |
|
|
| Hercules |
Posted on 11/28/2012 13:42:55
|
Numpty

Posts: 1334
Joined: 18.09.12
|
I honestly think stats is fine the way it is. The other servers should have some changes though as posted in some recent threads. Slim, your thoughts? |
| |
|
|
| The Hat of Love |
Posted on 11/28/2012 16:02:57
|

ShawnPeezy

Posts: 9035
Joined: 31.07.11
|
Any changes that need doing are being discussed. None of these are to increase stats or zombies strength.
my signature broke, here is a fox snek:
 |
| |
|