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Pro 2 Spawn Protection
Carnage
#1 Print Post
Posted on 09/14/2012 22:38:12
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Super Admin


Posts: 4245
Joined: 28.09.11

I'm pretty sure the zombie spawn protection is broken in Pro 2. It was especially evident on Hang 'em High.
Also did the aliases get wiped?
"Hey guys, I just bought this thing called a sight ward...so it's GG." - MasterA in League of Legends

i.imgur.com/4aNqtXL.jpg
 
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JOSEPH5
#2 Print Post
Posted on 09/14/2012 23:14:51
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I got a big blue star for posting. i must be special


Posts: 1606
Joined: 01.05.12

yes that happened to me i spawned straight and i got sniped
i1089.photobucket.com/albums/i345/AJRead2/RApng.png
i1062.photobucket.com/albums/t484/spartan746/MovieMakersMD_zps6c66873e.png
i1174.photobucket.com/albums/r601/joseph99111/cooltext895054105_zps0fdb3f00.gif
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ZA althor
#3 Print Post
Posted on 09/15/2012 00:27:38
Wanker


Posts: 794
Joined: 07.03.11

i noticed it but thought it was intentionally removed. seems to break script less now.
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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PirateKing
#4 Print Post
Posted on 09/15/2012 01:50:42
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Numpty


Posts: 1128
Joined: 01.03.12

same in pro stats. the spawn protection is off there
i1153.photobucket.com/albums/p515/UlricZalix/ba4af481.jpg
i1153.photobucket.com/albums/p515/UlricZalix/84b83c93.jpg
i.imgur.com/VfFfv8E.jpg
 
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ZA EZrab
#5 Print Post
Posted on 09/15/2012 02:35:49
ShawnPeezy


Posts: 3268
Joined: 26.07.11

Ya when I was playing in stats the other day I had to warn people about spawn killing as the spawn protect wasn't working. I think Slim may have purposely removed it though.
 
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Carnage
#6 Print Post
Posted on 09/15/2012 03:00:12
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Super Admin


Posts: 4245
Joined: 28.09.11

We also noticed that in Pro Stats humans cant pick up ammo that zombies drop but they can pick nades that are dropped. The zombies are also faster than before.
"Hey guys, I just bought this thing called a sight ward...so it's GG." - MasterA in League of Legends

i.imgur.com/4aNqtXL.jpg
 
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JJX5
#7 Print Post
Posted on 09/15/2012 03:45:19
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Numpty


Posts: 1350
Joined: 11.03.12

I thought that was something you guys did on purpose, its a glitch?
 
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ZA EZrab
#8 Print Post
Posted on 09/15/2012 04:19:01
ShawnPeezy


Posts: 3268
Joined: 26.07.11

Unless Slim removed it without telling us it must be a bug/glitch. Quite annoying :/
 
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Chilla
#9 Print Post
Posted on 09/15/2012 05:13:17
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I got a big blue star for posting. i must be special


Posts: 1634
Joined: 10.04.12

with that ammo thing i thought you removed lol
So i dont have to repeat it that often: Im from Poland and i live in Germany lol
You can tellem that ive been through hell and back
imgup.motion-twin.com/muxxu/5/f/9237e592_1166125.jpg
www.onesize.nl/assets/images/projects/CHILLER/CHILLER_LOGO.jpg
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Cocoon
#10 Print Post
Posted on 09/15/2012 09:12:54
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Wanker


Posts: 610
Joined: 12.05.12

In pro stats, I thought something was weird when I was getting killed over and over again in the same spot (spawn) on chillout...I was getting massacred,but yes I agree the zombs are faster,for some reason we can't pick up ammo...Anyone figured this out yet or is it still theories?
Former ZA names:Raptor,Rapture,Cocoon
Regular names:Kurumi,Kirino,Heart, and Yuiko
"People are all sad, so they go and forget, but- - For that which I should love, For that which gives me love, I will do what I can."
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FC_SlimJim
#11 Print Post
Posted on 09/15/2012 09:21:50
Super Admin


Posts: 4725
Joined: 14.11.10

i disabled spawn protection. but have the instances of invincible players decreased?
 
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ZA althor
#12 Print Post
Posted on 09/15/2012 10:15:24
Wanker


Posts: 794
Joined: 07.03.11

i noticed it but thought it was intentionally removed. seems to break script less now.
as far as i am aware yes will do rigorous testing and report
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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MasterA
#13 Print Post
Posted on 09/15/2012 11:29:20
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Super Admin


Posts: 2582
Joined: 21.07.11

The game is fine without spawn protection, and i don't think spawn killing is that big of a deal. The reason being is that the zombies spawn AT RANDOM PLACES THROUGHOUT THE MAP. In our original alpha server spawn killing was against the rules because the zombie would spawn in one area over and over again and couldn't ever get out of that area. That rule was carried over to the beta server. But in pro stats we have multiple zombie spawning one place then next minute popping up somewhere totally different, so they aren't restrained to one area by the spawns.
Also the zombies respawn in like two seconds and when they do spawn its usually in a different area. So imo the spawn killing isn't really a big deal.

I mean you might just look at hangem high even with the random spawns and say their is way to much spawn killing. But on maps like sidewinder and blood gulch where u "spawn kill" the zombie they usually end up spawning at the opposite base so they're not being confined by the spawn killing at all really.

Also slim their hasn't been any more invincible players.
Edited by MasterA on 09/15/2012 11:31:22
i1233.photobucket.com/albums/ff391/ChaseA9/MasterA.jpg
i.imgur.com/L9BGg.gif
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PirateKing
#14 Print Post
Posted on 09/15/2012 14:18:08
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Numpty


Posts: 1128
Joined: 01.03.12

Since I have played since the update there hasn't been anymore invincible players lol
i1153.photobucket.com/albums/p515/UlricZalix/ba4af481.jpg
i1153.photobucket.com/albums/p515/UlricZalix/84b83c93.jpg
i.imgur.com/VfFfv8E.jpg
 
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ZoE305
#15 Print Post
Posted on 09/15/2012 15:00:35
Wanker


Posts: 580
Joined: 16.04.11

PirateKing wrote:
Since I have played since the update there hasn't been anymore invincible players lol



Yep and it's back to everyone fighting for ammo lol
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