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Pro Stats Updates?
badger
#1 Print Post
Posted on 08/10/2012 18:55:42
Newbie


Posts: 11
Joined: 26.06.12

I think it would be great to update the spawn locations in longest. Although they are not awful, a few of them make you entirely way to easy to kill as a zombie at spawn (such as one at bottom of ramp, i find every time i spawn there im dead soon very quickly). also i was thinking a spawn in corner of ladder up section (where it cant be shot) so people camping the ladders will have a tougher time knowing when a zombie is coming at them.
Another suggestions could be alphas spawning with OS, until at least 1 human has been killed or a zombie joins the game. this would make the game much tougher and in my opinion, more entertaining.
-Badger.Smile
 
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Phoenix
#2 Print Post
Posted on 08/10/2012 22:10:31
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ShawnPeezy


Posts: 2309
Joined: 16.04.11

I am not sure default spawns can be edited. But I don't think the spawns are too much of a problem.
i1215.photobucket.com/albums/cc508/godofme42/Untitled-1copy.jpg
i.imgur.com/jjWvP.gif
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ninja
#3 Print Post
Posted on 08/11/2012 05:08:09
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Super Admin


Posts: 4174
Joined: 15.11.10

By default, Halo handles the spawns, not Phasor. I think it's possible to set custom spawns with Phasor, but we don't want to give Slim unnecessary work. I don't think it's really a problem.

The alphas spawning with OS is possible, but I don't think that's really needed. Personally, I haven't noticed many games failing to progress at the start.
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My brain is open.
- Paul Erdős
 
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FC_SlimJim
#4 Print Post
Posted on 08/11/2012 08:05:28
Super Admin


Posts: 4725
Joined: 14.11.10

1. mods can change starts. 2. starts can be scripted aswell. 3. starts have been scripted. 4. will i change them? if enough complaints are logged.
 
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The Hat of Love
#5 Print Post
Posted on 08/11/2012 09:49:14
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

I don't think it's too much of an issue.
my signature broke, here is a fox snek:

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Joshkl2013
#6 Print Post
Posted on 08/11/2012 10:08:21
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Numpty


Posts: 1443
Joined: 26.05.12

I'd like to point out something really quick. Zombies have a short period after they spawn where they cannot be damaged. Some players are able to realise where they spawn extremely quickly, and use this temp invincibility to charge and possibly kill players. Some others wait till someone does this and run behind them, as the invincible zombie will absorb damage, greatly increasing chances of an infection. Try this next time, as this benifits zombies. (I've gotten kills off of the spawn like this before).
The same thing with the spawn on chill out. It may be open, but if you respond quick enough, you have a nice human feast.
I wanna be like RAZ!!! [ZÅ]Paradox

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badger
#7 Print Post
Posted on 08/15/2012 22:20:13
Newbie


Posts: 11
Joined: 26.06.12

I would like to clarify, these were not so much complaints about the toughness of being a zombie, but suggestions on possibly making human life harder Smile . Also thank you for the suggestion, i will be sure to try the shielding when i am on longest.
-Badger.Smile
 
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ZA althor
#8 Print Post
Posted on 08/16/2012 02:20:32
Wanker


Posts: 794
Joined: 07.03.11

that is the real problem here. and the cause of increased rq rate. people cannot play as a zombie effectively...why? because of crouch camo, anti camping rules, overshield, invinvcibility during spawn, rtv, and more. it is making the newer players lazy. hardly any of the people on now can hold a candle to the players from a year ago. on the human aspect you HAVE to camp now...all zombies can have camo half or more of the players cant see it and with zombie spawns moving to follow the action it is IMPOSSIBLE to solo run and gun on the bigger maps...you WILL have zombies spawn up your rear as soon as you see one...ive tried. so with all the camping add to that all humans spawn with shotguns and yeah you have a mess. lets not forget what happens if you try to snipe a zombie with os...better be pro or switch to that fejeghbjkgieighe shottie
Edited by ZA althor on 08/16/2012 02:21:10
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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