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ZA moving to Custom Edition?
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| Dudeman |
Posted on 10/11/2013 18:41:03
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Super Admin

Posts: 1277
Joined: 03.01.12
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OMG it would be awesome. But I like the racing maps better Like DMT Racing, Yoyorast Island (1 and 2), and Rainbow Road. Btw stunt if you haven't played it, Chronopolis is like the best stunting map ever
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| FC_SlimJim |
Posted on 10/11/2013 21:39:04
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Super Admin

Posts: 4725
Joined: 14.11.10
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za heystarface wrote:
is converting the stats info something i could do?
the stats data doenst change just the script that reports it since its 90% based on the hex ids for FV maps |
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| za heystarface |
Posted on 10/11/2013 22:29:42
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Admin

Posts: 6130
Joined: 20.11.10
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so not something you could teach me to do in a spare 15 minutes?

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| Vulture |
Posted on 10/12/2013 02:19:43
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Newbie

Posts: 0
Joined: 25.08.12
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I can imagine how fun zombies would be on No_Remorse custom map from Halo Custom Edition. That map was designed to be zombie style based gameplay type of environment.

Proud to be in the Jajaja group! |
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| FC_SlimJim |
Posted on 10/12/2013 09:34:05
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Super Admin

Posts: 4725
Joined: 14.11.10
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za heystarface wrote:
so not something you could teach me to do in a spare 15 minutes?
perhaps in a few hours for structured examples. pulling CE hex ids for stock maps is easy, factoring in custom weps, terrain ids, and other crap is the tough part |
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| stunt1man |
Posted on 10/12/2013 13:39:13
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ShawnPeezy

Posts: 2148
Joined: 20.02.12
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Dudeman wrote:
OMG it would be awesome. But I like the racing maps better  Like DMT Racing, Yoyorast Island (1 and 2), and Rainbow Road. Btw stunt if you haven't played it, Chronopolis is like the best stunting map ever 
I might download it after I get my new pc, but I think it's time to move on to other games.
Halo PC Stunting Community - Rank-experienced/rcon holder
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| Saviour |
Posted on 10/12/2013 14:49:56
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Numpty

Posts: 1352
Joined: 05.10.11
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It would be good to move to CE, the most played server in CE is {XG}Zombies which is very basic to our servers, no stats or ranks or anything and they don't use custom maps. This server always has more than 10 people and if this server can get this many people, how many can our servers get? |
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| ODST |
Posted on 10/12/2013 14:52:20
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Super Admin

Posts: 2047
Joined: 11.09.12
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i agree wholeheartedly with this, i can just imagine super zombie maps heheheheheh! and also, with classic omg the possibilities! If theirs anything i can do to help slimjim, just pm and ill be happy to help
�RG� (Renegade Gamers) Senior Admin
[C�R] Veteren



^Don't mess with ODST 


Quis custodiet ipsos custodes? |
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| MasterA |
Posted on 10/12/2013 16:06:51
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Super Admin

Posts: 2582
Joined: 21.07.11
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We killed our stats reputation with all the resets. Players like nozzol j, crow, hammer, tina and all the other regulars who had their credits reset multiple times no longer care about the credit system and our servers are now dead because of that. That was one of the reasons I was pushing for an all version expansion, all of the 1.04 players haven't experienced stats yet and would all probably get addicted to it.
Moving to ce would also let us fill up a server with players who would be new to the credits and they would get hooked like the initial beta craze. Ce has a very large hispanic player base though and I know the stats scripts would be a bitch to convert for ce compatibility.



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| Hotpot |
Posted on 10/12/2013 23:13:40
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Senior Member

Posts: 397
Joined: 25.05.11
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If ZA moves to CE, I can come play a bit.
Which one are you? |
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| Java |
Posted on 10/13/2013 12:47:08
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Junior Member

Posts: 39
Joined: 05.01.13
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FC_SlimJim wrote:
za heystarface wrote:
so not something you could teach me to do in a spare 15 minutes?
perhaps in a few hours for structured examples. pulling CE hex ids for stock maps is easy, factoring in custom weps, terrain ids, and other crap is the tough part
I wouldn't say it being tough, more on the lines of it being a nuisance since who knows how they did the tags.
Edited by Java on 10/13/2013 13:00:45 |
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