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Old Alpha revival
weeshuggy
#21 Print Post
Posted on 11/21/2012 05:59:20
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Wanker


Posts: 785
Joined: 23.06.11

if the server is gonna be updated can we pls do my flag idea please!! slim im all but begging now. i would really love to have it tested out
 
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lkshadow
#22 Print Post
Posted on 11/21/2012 12:59:51
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Wanker


Posts: 584
Joined: 23.07.12

I agree that it should come back Grin
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ZA althor
#23 Print Post
Posted on 11/21/2012 15:00:23
Wanker


Posts: 794
Joined: 07.03.11

well the past couple of days i have managed to keep alpha running for the entire time i am there. have had 16 players. the biggest complaint i see is the amount of warp and no reg for shots. also while dealing with trolls i started to miss the mute function in rcon.
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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Hercules
#24 Print Post
Posted on 11/22/2012 02:37:18
Numpty


Posts: 1334
Joined: 18.09.12

IF you build it, they will come. Grin
 
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FC_SlimJim
#25 Print Post
Posted on 11/23/2012 01:57:40
Super Admin


Posts: 4725
Joined: 14.11.10

im still not confident i can make a cross server "global Stats" system. because the most viable option still has the weakness that has plauged Pro stats. i think however i can try to globalize the stats data and hope for the best.

as for the specific changes, ill try to emulate what kind of server i had developed way back in the beginning.
 
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ZA althor
#26 Print Post
Posted on 11/23/2012 06:45:51
Wanker


Posts: 794
Joined: 07.03.11

i love you slim *no homo*
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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The Hat of Love
#27 Print Post
Posted on 11/23/2012 17:58:40
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

<3 i look forward to awesome.
my signature broke, here is a fox snek:

i.imgur.com/q9VUniY.jpg
 
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FC_SlimJim
#28 Print Post
Posted on 11/23/2012 18:07:16
Super Admin


Posts: 4725
Joined: 14.11.10

Well ive got a few moments left of life in me tonight so ill play around with it. Plz beware of instability and report it asap before i go offline
 
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FC_SlimJim
#29 Print Post
Posted on 11/30/2012 11:34:31
Super Admin


Posts: 4725
Joined: 14.11.10

Well i spent some time last night importing some stuff. its not live yet but in the works:


I started by taking the Pro stats build and edit the variables to make it more Pro zombie then Pro human. i also added os for all, last man camo and ammo, aswell as convert it back to the 1 zomb start (which has the huge speed & ammo setup). next ill edit stats to provide more incentives twards being a zombie as opposed to the current setup which is equal/pro human.

Sound good yes?
 
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Joshkl2013
#30 Print Post
Posted on 11/30/2012 11:45:32
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Numpty


Posts: 1443
Joined: 26.05.12

Is this incorporating the global stats?

And yes is sounds epic slim.
I wanna be like RAZ!!! [ZÅ]Paradox

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FC_SlimJim
#31 Print Post
Posted on 11/30/2012 11:49:28
Super Admin


Posts: 4725
Joined: 14.11.10

at this time, im looking outside of the server to run the global system. what im thinking is that i will setup a Dos application to scan the stats enabled servers, and combine the stats, aswell as do the rank calc"ing since phasor cant do that for shit.
 
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weeshuggy
#32 Print Post
Posted on 11/30/2012 11:58:47
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Wanker


Posts: 785
Joined: 23.06.11

flag idea ??
 
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The Hat of Love
#33 Print Post
Posted on 11/30/2012 11:59:11
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

That sounds awesome Slim - taking the new scripts and Alpharising them sounds like it'll make for a great server.

Hope all goes well with the global stats.
my signature broke, here is a fox snek:

i.imgur.com/q9VUniY.jpg
 
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FC_SlimJim
#34 Print Post
Posted on 11/30/2012 12:11:48
Super Admin


Posts: 4725
Joined: 14.11.10

weeshuggy wrote:
flag idea ??


first let me finish the prime conversion, as for the flag system its a simple on/off trigger. and stats is already prepped for it.

Im hoping that a global stats system will work, but im still concerned about latency. if it takes over 1 min, then its likly that their will be data loss. unless i only link the data from both to an external viewing system instead of in game, so each server would retain its own ranks but a global stats could be viewed say online?
 
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weeshuggy
#35 Print Post
Posted on 11/30/2012 12:26:05
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Wanker


Posts: 785
Joined: 23.06.11

Cheers !!!!!!!!!
 
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ninja
#36 Print Post
Posted on 11/30/2012 13:09:31
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Super Admin


Posts: 4174
Joined: 15.11.10

I think that a global viewing online would be fine, if not better.

It all sounds great!
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My brain is open.
- Paul Erdős
 
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MasterA
#37 Print Post
Posted on 11/30/2012 14:04:26
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Super Admin


Posts: 2582
Joined: 21.07.11

I don't think making it so that everyone has the same stats in alpha and alpha pro is a really big concern. Honestly it would work just fine with alpha pro having its own ranks and alpha having its own ranks without the two intermingling. I for one would start playing alpha even if i started from scratch just it needs to have credits. As long as alpha has a credit system, even its own separate credit system, i see it being just as popular as alpha pro. So if the global stats thing has to many problems then we should just put sep stats on alpha.

And the argument of "well no one wants to start over with new stats and they will just keep playing in alpha pro" I don't think that is the case maybe only for like the top 10 ranked ppl.
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The Hat of Love
#38 Print Post
Posted on 11/30/2012 14:06:01
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

Most people (regular players) probably wouldn't actually view their global stats online since it's easier just to type @rank in the server. But if an in-server thing can't be done without creating more problems then sure, the online thing works.
my signature broke, here is a fox snek:

i.imgur.com/q9VUniY.jpg
 
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ZA althor
#39 Print Post
Posted on 11/30/2012 15:17:41
Wanker


Posts: 794
Joined: 07.03.11

flag idea ??
for another server i hope? also i would really rather have separate stats for old alpha and "pro" alpha. they are 2 very different gametypes. people wont want to play old alpha stats once they realize a zombie can kill them with much less effort and it affects their prostats. it would also mess with accuracy. even the best prostats sniper will find they cant hit worth crap on old alpha. my intent is to let people who want to spend 10 minutes camping with all the other reds, shooting shotguns at defenseless zombies play on their server. and the pros can come visit me.
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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