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Halloween Night Info
PirateKing
#21 Print Post
Posted on 10/10/2012 14:22:24
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Numpty


Posts: 1128
Joined: 01.03.12

Heres another invite if you want to use itSmile
http://www.flickr...074672035/
Edited by PirateKing on 10/10/2012 14:36:07
i1153.photobucket.com/albums/p515/UlricZalix/ba4af481.jpg
i1153.photobucket.com/albums/p515/UlricZalix/84b83c93.jpg
i.imgur.com/VfFfv8E.jpg
 
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za heystarface
#22 Print Post
Posted on 10/11/2012 09:39:16
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Can you upload it to another site? I can't copy it off of flickr cause its protected.
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

cache.www.gametracker.com/player/%5BZ%C5%5DStar/208.64.36.116:2306/b_560x95.png
 
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PirateKing
#23 Print Post
Posted on 10/11/2012 11:48:41
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Numpty


Posts: 1128
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I was able to if I went to where it was small on my profile?. Photo bucket wasn't working when I tried. I will fix it lol
i1153.photobucket.com/albums/p515/UlricZalix/ba4af481.jpg
i1153.photobucket.com/albums/p515/UlricZalix/84b83c93.jpg
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PirateKing
#24 Print Post
Posted on 10/13/2012 19:56:39
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Numpty


Posts: 1128
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i uploaded it to another site lol Pfft heres the inviteSmileSmile
i46.tinypic.com/1z4by39.jpg
Edited by PirateKing on 10/13/2012 20:08:55
i1153.photobucket.com/albums/p515/UlricZalix/ba4af481.jpg
i1153.photobucket.com/albums/p515/UlricZalix/84b83c93.jpg
i.imgur.com/VfFfv8E.jpg
 
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za heystarface
#25 Print Post
Posted on 10/18/2012 12:23:11
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Forum now public. Direct participants to this thread (give link if needed) so they can begin preparing for the event.
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

cache.www.gametracker.com/player/%5BZ%C5%5DStar/208.64.36.116:2306/b_560x95.png
 
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Rabidtaco
#26 Print Post
Posted on 10/18/2012 20:16:10
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Posts: 305
Joined: 16.11.10

This is going to be awesome. Can't wait! Although I'm not available in the 27th because of marching band, but I will be at the other events! So exciting!
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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MasterA
#27 Print Post
Posted on 10/19/2012 00:54:05
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Posts: 2582
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I will try and remember to invite poq and ash on their fourms
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Carnage
#28 Print Post
Posted on 10/19/2012 00:55:35
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Posts: 4245
Joined: 28.09.11

I added an event notification on the xfire page so that it will remind all members of the ZA xfire page a bit before the even is to start.
"Hey guys, I just bought this thing called a sight ward...so it's GG." - MasterA in League of Legends

i.imgur.com/4aNqtXL.jpg
 
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Vulture
#29 Print Post
Posted on 10/19/2012 01:02:04
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Sweet. Can I please have the list of all the final confirmed maps?

Because I got like over 300 maps in my Halo Custom Edition maps folder. So I'm pretty sure I might have most of the ones that we are going to do this gamenight on.
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za heystarface
#30 Print Post
Posted on 10/22/2012 10:12:03
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Hey everyone! So I need admin volunteers to run games on Friday, Saturday, and Sunday. I also need a leader or co to change the maps according to the following schedule. Please PM me as soon as you decide to volunteer. It doesn't look like I'll be very reliable with all the Halloween events we're taking Tyler to. If we don't get a leader or co to change the maps, then we're doing standard everything.

Also, Code, an update on the times you'll be DJing team speak?

CE MAP CHANGES:

Friday:
Map1 until 5 PM CST
Map 2 until Saturday

Saturday
Map 3 until 5 PM CST
Map 4 until Sunday

Sunday:
Map 5 all day

Classic:

Friday:
Night mod on BG all day

Saturday:
No mods

Sunday:
Night mod on BG till 5 PM CST

(the night mod will only be on BG map, so no mods for the other maps)



MAP 1:
A spooky graveyard based multiplayer map with awesome scary sound effects built into the map.
Grave Yard: http://hce.haloma...m?fid=4600

Map 2:
A satanic type of church based multiplayer map with evil scenery/designs on walls, rooms, etc.
Church: http://hce.haloma...m?fid=3135

MAP 3:
A Blood Gulch variant multiplayer map based on Halloween.
Halloween Gulch: http://hce.haloma...m?fid=4094

MAP 4:
A lonely ghost town multiplayer map. (Better than the previous version which had too many bugs/glitches which sucked)
Mermaids Plaza: http://hce.haloma...m?fid=5899

Map 5:
Halo Custom Edition (CE) Zombie Map:
http://hce.haloma...m?fid=6347

Night Mod for BG:
foodclan.com/downloads/bloodgulch_taco.rar
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

cache.www.gametracker.com/player/%5BZ%C5%5DStar/208.64.36.116:2306/b_560x95.png
 
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Vulture
#31 Print Post
Posted on 10/23/2012 18:46:05
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The following maps with errors/bugs:

Map 3 (Halloween Gulch): I get gathering exception data every time whenever I enter the inside the bases of this map on all gametypes. So I suggest all to stay away from the bases (Both red and blue). Other than that, the map is good.

Map 4 (Mermaid Plaza): Whenever you pickup the Dual Berettas or switch to them, it will make that weird annoying static sound, but won't crash the map or anything.

Map 5 (House of the Dead): Players would only spawn in slayer/team slayer gametypes (No oddball, ctf, or king of the hill for this map as it would say "Waiting for space to clear".)


But rest of the other maps are stable with no errors/bugs.
Edited by Vulture on 10/23/2012 18:47:12
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za heystarface
#32 Print Post
Posted on 10/23/2012 23:01:15
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Posts: 6130
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Well no one has volunteered yet so we probably won't be doing any custom maps.
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

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Carnage
#33 Print Post
Posted on 10/24/2012 01:32:39
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Posts: 4245
Joined: 28.09.11

I would but honestly I don't know what I'm doing those days. I have family coming in and I don't know how long they are staying exactly. If they are staying through the weekend then I won't be on much.

Also why does it have to be a level 4 does it require ftp access?
If you tell me what to do and I'm on, I'll do it but if I am not, well then you'll know it's because I have company over.
"Hey guys, I just bought this thing called a sight ward...so it's GG." - MasterA in League of Legends

i.imgur.com/4aNqtXL.jpg
 
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MasterA
#34 Print Post
Posted on 10/24/2012 02:00:48
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Posts: 2582
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do we have a ce server that we can test like tomorrow or soon. If we can put the maps on it i can help out sunday and saturday during day.
i1233.photobucket.com/albums/ff391/ChaseA9/MasterA.jpg
i.imgur.com/L9BGg.gif
img35.imageshack.us/img35/1479/winnersig.png
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Rabidtaco
#35 Print Post
Posted on 10/24/2012 03:05:12
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Posts: 305
Joined: 16.11.10

I update my schedule:

I can only be there on Sunday. :/

Friday = Football Game
Saturday = Competition

Sunday = ???


Fuck marching band
Member of ZÅ Feb. 19th, 2010 - May 15th, 2011
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ninja
#36 Print Post
Posted on 10/24/2012 06:43:24
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Posts: 4174
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I can't say exactly when I'll be around, but if I see people online on xfire I'll be sure to start up a game!
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i.imgur.com/EzcOjDS.png
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- Paul Erdős
 
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za heystarface
#37 Print Post
Posted on 10/24/2012 11:12:03
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Posts: 6130
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Admining classic doesn't require FTP so any admins can volunteer to keep it populated through out the weekend.

CE however will be run on one of slim's servers for the weekend so it will need to be someone with access to our servers in order to install the mod maps. I don't know how to do it and I might not be around this weekend to change them.
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

cache.www.gametracker.com/player/%5BZ%C5%5DStar/208.64.36.116:2306/b_560x95.png
 
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MasterA
#38 Print Post
Posted on 10/24/2012 11:40:57
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Posts: 2582
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za heystarface wrote:
Admining classic doesn't require FTP so any admins can volunteer to keep it populated through out the weekend.

CE however will be run on one of slim's servers for the weekend so it will need to be someone with access to our servers in order to install the mod maps. I don't know how to do it and I might not be around this weekend to change them.


I think u can put the maps in the CE server and just leave them there, its not like tacos bloodgulch where u have to remove the orginal bloodgulch and put in a different one, these maps are completely different from the original maps that come with halo. I may be wrong though, Carnage might know about this.
i1233.photobucket.com/albums/ff391/ChaseA9/MasterA.jpg
i.imgur.com/L9BGg.gif
img35.imageshack.us/img35/1479/winnersig.png
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SpartanJaz
#39 Print Post
Posted on 10/24/2012 12:30:53
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Junior Member


Posts: 34
Joined: 13.08.12

MasterA wrote:
za heystarface wrote:
Admining classic doesn't require FTP so any admins can volunteer to keep it populated through out the weekend.

CE however will be run on one of slim's servers for the weekend so it will need to be someone with access to our servers in order to install the mod maps. I don't know how to do it and I might not be around this weekend to change them.


I think u can put the maps in the CE server and just leave them there, its not like tacos bloodgulch where u have to remove the orginal bloodgulch and put in a different one, these maps are completely different from the original maps that come with halo. I may be wrong though, Carnage might know about this.


This is correct. As long as they're differently named, they're recognised as seperate maps. (Although don't change the mapnames yourself. They're hardcoded)

All you need to do is add the maps to the mapcycle. Then it's pretty simple to change maps. You can even just leave the mapcycle to run automatically. As long as Slim or someone else with direct access to the servers sets up the mapcycle before the events, it should work fine.

Once the mapcycle's setup, any admin can manually change map to any map within the mapcycle or the mapcycle can be left to run on it's own.

I think the latest version of SAPP also lets you add maps to the cycle from within the server but I'm not sure.
 
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Vulture
#40 Print Post
Posted on 10/24/2012 18:42:38
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Posts: 0
Joined: 25.08.12

The custom maps don't need to be modded in order to run them in the server. All you gotta do is just put them in the maps folder. And if you want to make it something like ProStats features, then it's all based on scripting the .lua file for that.
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