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Betrayals
ZA numpty
#1 Print Post
Posted on 06/30/2011 00:49:36
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

I'm not sure if this is the right spot or not, but I think that the betrayed should have to go blue again like how it was before. Today we were on Boarding Action and I shot a FRG to kill a zombie trying to kill a human. The person who I saved decided to be a prick head and make me betray him. I think it should be how it was before because then if some one doesn't know and they try to make some one who saved them go blue, they go blue them selves. It will get rid of idiots. And if people are camping on the wires and an admin says no wires then if some one shoots them down then the campers have to go blue.
 
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ZA Irock23
#2 Print Post
Posted on 06/30/2011 00:55:42
Senior Member


Posts: 496
Joined: 15.11.10

I'm sorry, this has nothing to do with this but, I was wondering about those kill counts, I've seen a couple people with them and they looked in the same format and I didnt know if like....idk....uh...you know....
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ZA numpty
#3 Print Post
Posted on 06/30/2011 01:01:34
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

Red started it, I copied him and and sarge copied me. They are not really kills, they are bans.
 
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ZA RedXlll
#4 Print Post
Posted on 06/30/2011 01:48:38
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Numpty


Posts: 1181
Joined: 30.12.10

Yea it i did it alot in US and HB. fun to keep track of them ^_^ I diddnt realize how catchy it was xD
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ZA numpty
#5 Print Post
Posted on 06/30/2011 13:22:23
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

BACK ON TOPIC PLEASE!
 
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ninja
#6 Print Post
Posted on 06/30/2011 13:36:57
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Super Admin


Posts: 4174
Joined: 15.11.10

[Devase raised this issue recently on another thread. If you want, I'll link it, but you know how to use the search facility.]

You've got a really good point there, as I would say that the majority of "infections" due to betrayal are from people deliberating "suiciding" to "infect" their team-mate.

I think it's important to try to raise the other possibilities with their pros and cons:

We could keep it as it is. This would help to combat against people who constantly shoot or melee you, which is distracting and often hinders enjoyable play. The disadvantage of this is what you've raised in your first post.

We could also remove any "infections" from betrayals altogether. This would be true, so to speak, of the word "infection", since the death wasn't brought about by an "infected" zombie. This would eliminate the possibility of accidental betrayals or "noobs getting betrayed". However, there are a few problems with this, for example, it would raise the issue of whether falls should infect - if not, team-mates could shoot their friends to betray them, and keep them human. Also, it would allow people to constantly betray each other, perhaps as a means of escaping infection, or to annoy other players.

Finally, there's your suggestion: make the "betrayed" go blue. This would be sticking to the spirit of "classic" zombies, which could be a good or bad thing. It would also stop people from deliberately getting themselves betrayed to "infect" someone else. On the other hand, it could present problems such as people using rockets to knock others off ledges/wires thereby "infecting" them unreasonably.

I'm sure there are other solutions, but I think these are the main ones, and I wanted to draw attention to them.
My personal opinion would be to keep the system as it is, because I fear the above problem, and to recommend people to be careful where they shoot or melee - even to avoid heavies at risk of betraying people.

TL;DR. There's are pros and cons - I think keep it as it is.
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ZA numpty
#7 Print Post
Posted on 06/30/2011 13:59:44
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

The thing with keeping it as is, is that it gets SO FREAKING frustrating when you try to help some one and they just go and suicide. Making betrayals not count in general would be stupid. Granted if we make it back to how it was, we would have those few jerks (raze and me) who would knock people off the cliffs. It would help speed up the game on like DC where everyone is camping on the cliffs, or on Gephy when people wire camp or they are standing on the little ledge thing and some one shoots them down. It will be a way of making the game go faster. You can make 3 people go blue instead of just one. Granted it is still a dick move, it will help speed up the games and it will get rid of the whole "oh hey you saved me from the zombie so to repay you, ima make you go blue also" You can save your fellow humans w/o fear of a stray bullet hitting them and them suiciding to make you go blue.
 
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ZA Bvigil
#8 Print Post
Posted on 06/30/2011 14:17:15
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Admin


Posts: 2161
Joined: 15.11.10

how bout we take out stupid noob guns like the rocket and fuel rod and make the betrayed go blue problem solved and the most annoying guns are gone
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ZA numpty
#9 Print Post
Posted on 06/30/2011 14:28:43
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ShawnPeezy


Posts: 4430
Joined: 16.11.10

We have already had that discussion more than one time. The heavy weapons will stay. And even if you don't use a heavy weapon to save some one, a stray bullet may hit them and they will still betray you.
 
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Smiley
#10 Print Post
Posted on 06/30/2011 17:16:22
Numpty


Posts: 1045
Joined: 06.04.11

We could also remove any "infections" from betrayals altogether. This would be true, so to speak, of the word "infection", since the death wasn't brought about by an "infected" zombie. This would eliminate the possibility of accidental betrayals or "noobs getting betrayed". However, there are a few problems with this, for example, it would raise the issue of whether falls should infect - if not, team-mates could shoot their friends to betray them, and keep them human. Also, it would allow people to constantly betray each other, perhaps as a means of escaping infection, or to annoy other players.


This is how I have it set up in my server, with an additional 5 betray cap. On the 5th betray the betrayer is kicked. However, you can use many other methods to cap betrayals. Also, it is very much possible for the script to differentiate between straight up betrays and "friendly fire + falling" betrays.
 
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ZA lemonzandcandy
#11 Print Post
Posted on 07/03/2011 22:18:25
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Numpty


Posts: 1209
Joined: 18.12.10

Wow, A Couple days ago i betrayed someone accidently and he kept saying "YOU FUCKING SUCK SEXY GO TO HELL" and "YOU GAY ASS BETRAYER" and kept trolling on me for accidently betraying people.
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fc_Tuna
#12 Print Post
Posted on 07/04/2011 08:46:46
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Member


Posts: 221
Joined: 26.11.10

Just don't save the noobs. Let them die because they were probably on their own and risking being eaten. LMAO
 
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Devase
#13 Print Post
Posted on 07/04/2011 10:06:10
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

I think my way is the best as it goes into a lot more depth with punishing for shooting people off ledges etc. It is still alot less frustrating someone shooting you off a ledge then having someone make you betray them... also my way and numpty's way helps with douche bag blockers when there are no admins online.
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Smiley
#14 Print Post
Posted on 07/04/2011 14:59:55
Numpty


Posts: 1045
Joined: 06.04.11

I still believe that the best method is the simplest method. In other words, nothing happens to anyone.
 
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Devase
#15 Print Post
Posted on 07/04/2011 20:37:38
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

Yeah but then comes the major problem of people betraying each other to survive zombie swarms when the defenses get breached. Imagine, 10 people camping on boarding action all in the corner. A zombie gets through and the other zombies aren't far behind, someone throws a nade and then everyone throws a nade at their feet and no1 is turned into a zombie.
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#16 Print Post
Posted on 07/04/2011 21:38:35
Numpty


Posts: 1045
Joined: 06.04.11

Throw in a betray cap and the betrayers will be kicked/banned.
 
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Devase
#17 Print Post
Posted on 07/05/2011 00:50:58
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

That would be ok, except that you just changed it from people being infected for betraying to people being kicked/banned for betraying. So that just makes it even more frustrating.
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Devase
#18 Print Post
Posted on 07/05/2011 00:57:56
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

No, because then it just goes from the betrayer being infected and often the betrayer is the victim, to the betrayer/victim being kicked or banned...
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Devase
#19 Print Post
Posted on 07/05/2011 01:25:12
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I got a big blue star for posting. i must be special


Posts: 1949
Joined: 30.03.11

But then comes in the problem of people blowing you off a ledge with a nade or heavy wep.
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Smiley
#20 Print Post
Posted on 07/05/2011 01:32:10
Numpty


Posts: 1045
Joined: 06.04.11

@Devase: I've never had anyone go over the betray cap in my server.
 
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