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Improvement Idea for ZA alpha
Devase
#1 Print Post
Posted on 06/11/2011 19:02:28
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Posts: 1949
Joined: 30.03.11

I got an idea to make a kind of Tank zombie spawn ever 20-30 zombie spawns. The tank zombie moves around the same speed as a human but he has 300%-400% health or shield increase and can jump double the height of a normal zombie. This will help eliminate campers due to the small area they sit on the ability for the tank to jump straight up without need for a zombie ladder and for the simple beefyness and distraction. Also maybe make him unaffected by explosions, he takes dmg but is not pushed around by them. Just an idea and maybe hopefully will blossom into a beutiful thing.
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za heystarface
#2 Print Post
Posted on 06/11/2011 19:16:23
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Admin


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I think gravity effect the alpha zombie less than reg zombies is a good idea. This really would help with campers in hard to reach spots.
 
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ZA numpty
#3 Print Post
Posted on 06/11/2011 19:19:50
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ShawnPeezy


Posts: 4430
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I like it. I think that if he is the tank tho, he should be faster than the alpha. It should also say over global spam "so and so spawned as a tank" .
 
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Devase
#4 Print Post
Posted on 06/11/2011 19:59:34
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Well no he cant be faster imo because then its over powered. If something is super beefy then you expect it to be slow and for a reason most of the time lol. The alpha is kind of a jack of all trades, he is faster and has some ammo, the leader/alpha cant just be replaced with a zombie pumped full with 5kg of steroids.
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SoD hobo
#5 Print Post
Posted on 06/11/2011 20:16:36
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what if you make overshield like spawn a bunch of AI!! but some of them are tanks, alphas and normal Grin
like maybe 5 can spawn at once? but hopefully it wouldnt count as players....
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ZA numpty
#6 Print Post
Posted on 06/11/2011 20:46:40
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ShawnPeezy


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Joined: 16.11.10

In L4D2, the tank is super fast and super strong.
 
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Lolmat
#7 Print Post
Posted on 06/11/2011 21:35:46
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@numpty: the tank is not super fast... though setting the tank on fire does make it impervious to stumbling.
But, if not on fire, explosions/boomers exploding/being hit by cars CAN make the tank stumble, which gives the survivors about 2-3 seconds of needed time to gain distance between themselves and the tank. Also, given that the human and tank are on a 1v1 race, the human WILL beat the tank.
A hunter could also outpace the tank by far.
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ZA numpty
#8 Print Post
Posted on 06/11/2011 21:37:56
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ShawnPeezy


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I still say that in this case, the tank has to be faster than the humans so the humans can't just run away and be safe.
 
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SoD hobo
#9 Print Post
Posted on 06/11/2011 21:38:47
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quit talkin bout l4d2 u nubs
its a halo clan ffs
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ZA numpty
#10 Print Post
Posted on 06/11/2011 21:39:44
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ShawnPeezy


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ur always talkin bout COD and CRAP like that.
 
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SoD hobo
#11 Print Post
Posted on 06/11/2011 21:46:51
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i said halo no need to be soooo meenn!! ~cry~
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Lolmat
#12 Print Post
Posted on 06/11/2011 22:07:55
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I would say that either keep the tank as fast as a human, or make it only slightly faster so that if a human is running away from the tank on a flat surface, the tank will eventually win (not immediately)
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ZA numpty
#13 Print Post
Posted on 06/11/2011 22:16:46
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ShawnPeezy


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but if the human is back tracking and the tank is behind them, they can kill the zombie cuz 400% health isnt much. maybe like 1000% health or something. make it super tough to kill so a rocket wouldnt be able to kill it instantly. and give it instant over shield. and when its shield regenerates it goes up to over shield and it doesnt wear away. the tank, if it is going to be a tank, has to be a beast.
 
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ZA Googly
#14 Print Post
Posted on 06/11/2011 22:25:32
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Numpty


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Well, i like the idea about the powerful zombie; but i think in order for us to get a rough estimate we first have to test it, and 400% health isn't a lot, i think it's about 6-9 pistol headshots (depending on shields). Also, i think that the death bonus makes the regular zombies way faster than humans anyways. So how about just a jump bonus?
I hate lag
 
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ZA numpty
#15 Print Post
Posted on 06/11/2011 22:30:20
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ShawnPeezy


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so reg zombie speed and super jump? plus lots of health?
 
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Smiley
#16 Print Post
Posted on 06/11/2011 22:59:33
Numpty


Posts: 1045
Joined: 06.04.11

Modifying the jump height is possible but doesn't sync. In other words, the player whose jump height has been modified will appear to lag up and down for everyone else. I would not suggest doing so.
 
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SoD hobo
#17 Print Post
Posted on 06/12/2011 00:22:47
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enable devmode:
cheat_super_jump 1
if im not mistaken, but i mean if you can modify it so you input a players number to make it so HE can do that Pfft
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Smiley
#18 Print Post
Posted on 06/12/2011 03:34:14
Numpty


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If I remember correctly that is also laggy. The player jump height was never meant to be changed in multiplayer.
 
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Devase
#19 Print Post
Posted on 06/12/2011 03:49:12
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Hmmm, well I was just giving rough estimates. I was not sure how much tougher it would make the zombie with 400% shield or hp. The only reason I didn;t want it too fast or too tough was the fact he could do a "double jump". But yeah the tank is suppose to be super beast and i guess if we cant make him jump higher than make him slower than zombies but faster than humans slightly and really tough.
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SoD hobo
#20 Print Post
Posted on 06/12/2011 14:06:36
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well what if you make him faster than anyone, because if you are going fast enough in game, if the wall slants, you get air time loi
like for example the hill at blood gulch, lets say you are going faster than zombies, you run up the hill, once you reach the top, you dont stay on the ground, you go soaring and then smash into the wall lmao
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