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Credit doubles,normal.(Incase it's been already made,i don't know)
Tulipness
#1 Print Post
Posted on 05/16/2012 20:03:31
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Alright,I'm going to cut straight to the chase/point.I'm really discouraged to play in the server during the week,earning just so few credits,i've played countless games where people don't even get passed 100 credits,in my opinion thats nothing!How do you expect to have people to enjoy playing the server if close to nothing credits are earned?However,it's always full,so i can scratch that out...I would however,like to see double credit(Or whatever is earned during the weekend) to be everyday,it's pretty unfair for zombies to be earning 2 credits for moving around?24 credits for a human kill?Come on!Alpha's hardly average out 100+,if lucky they get passed it.I think i speak for myself only for as what i'm about to say(there are people worse and way better than me),on the weekend,i earn a good 13-18k credits,in weekdays,which is one,i'm lucky enough to pull out a good 2-3.5k.It has nothing to do with the hours played,it's the credit rate.Now i don't know if there has been previous issues about this but it's beyond unfair for the zombies.

Human Credit Rates(weekday)[weekend]:
Kill-(6 credits)[12 credits]
Assist-(6 credits)[12 credits]
Grenade-(4/6 credits?)[8-12 credits]
Moving-(7 credits)[14 credits]

Look at the for a long while,The human can do all of those at the same time(it would be hard,but i see the experienced players do it a lot).The humans have just about every single advantage,ranging from weapons,to ammo drops,and to grenades!Might as well give them unlimited ammo don't you think?...Oh wait,Heavies!Ofcourse!Beyond unfair.

Zombie Credit Rates(weekday)[weekend]:
Human killed-(12 credits)[24 credits]
Moving-(2 credits)[4 credits]

Anyone still think there IS NO DIFFERENCE??Humans have 5 ways to obtain credits,while zombies only have 2.Look at the credit differences!It's hard for the zombies to get a kill,And don't even bring up camo or oversheild,they have their own problems also.I think i speak for hundreds of people who are zombies a lot,(either ragequiting or LMS) that credit rates are super unfair during the week!

People have different schedules when they play.Either they love the weekend,or love the week,or have to work during the week,or the weekend!And even School/College!They both interfere with the playing schedule and have inverse schedule playing times.Everyone might not like it to be different rates,some do,some don't care,but it's a chance to change it so everyone could have an equal time to earn the same/rightful amount of credits??

As for the Zombie advantages(Power-ups).
Camoflauge:I don't know what you people obsess for the little triangle with a white core in the game for!Sure it camo's you,but makes you one shot killable!Thats one advantage/disadvantage.There's also those little girls THAT LOVE TO CAMP(No offense,but the truth deserves to be heard).I know there has previous offenses to this with people,and still is but,the "Modifications" towards this powerup,we don't know excactly who has it,but it could be everyone.I've been in peoples shoes when they say "WTF!I had camo and i was well hidden!!!" Hey,i know there is good graphics cards out there but come on,it makes you look holographic on them,as in blurry but only if you focus on a lot,you'll figure it out.But with waves of hungry zombies at your face?NO.

Oversheild:I personally dislike this but it could be changed.The fact a zombie puts this on,makes you slower,it's not slightly,it's like your a bit slower or the same rate of walk as a human.NOW,it's retarded since,yes people use it to get campers,but when you got a maximum of 12 humans all camping?Come on....Sure it gives a boost but one close shotgun shot and you're as good as poop.

The power-ups aren't things i'd like to be changed,but if people want it,so be it.I put them up for the reason as fortifying the zombies "Advantages"

-Thanks for the time everyone!
Edited by Tulipness on 05/16/2012 20:07:44
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Dudeman
#2 Print Post
Posted on 05/16/2012 20:24:44
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I agree with you Tulip, I will not however write an essay responding to it though Sad I suck at writing. I don't know if even the credit thing was discussed? Because we voted as admins, to leave the credits as they were and won by a landslide. But yes humans have alot more oppurtunity to get kills than zombies. But the server has basically become Zombies vs Campers, so I don't go in it as much as I used to. Even when there were five of us yesterday after being LMS and not camping (didn't camp a single game, but irrelevant) they decide to all camp ledge as zombie. Instead of Rage Quitting I just chose not to play. Why are humans scared of people who can only melee, they have overpowered weapons, and zombies die so quickly. Would make the game so much more enjoyable to see a couple games that no one camped. I have come to the conclusion that that will never happen, the changes that have been made have just increased rage quits by zombies ten fold. I don't even count the RQs for the ragequit list anymore because instead of maybe 1 per game, it's now 3-4 per game. Kudos for Tulip.

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MasterA
#3 Print Post
Posted on 05/16/2012 20:33:45
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tulip are you saying we should remove double credit weekend? Because if we just double the cr during the week it makes no diffrence since everyone gets the double. Like the zombies will get that more running cr but the humans will get double cr too so does it matter?

I've also thought about giving more power to the zombies but that hurts the people who arent camping the most. I would instantly die, lets say on ratrace when i camp at red base, if a suped up juggernaunt overshield powered zombie came at me, especially if other zombies were around. So if we gave any more power to the zombies then they have now people would HAVE to camp.

What we have now is basically the best way possible the server can be set up. The only other change is to give more credits for infections. But then we would have to find the right balance for that too.
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Dudeman
#4 Print Post
Posted on 05/16/2012 20:57:19
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Meh i'd rather face an OS zombie head on than be bored camping with the others.
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MasterA
#5 Print Post
Posted on 05/16/2012 20:58:55
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dudeman1130 wrote:
Meh i'd rather face an OS zombie head on than be bored camping with the others.


exactly but what im saying is that if we give the os more power then the zombie could easily kill the non campers, which in turn would make it so less people would quit camping.
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Dudeman
#6 Print Post
Posted on 05/16/2012 21:02:04
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Hmmmm what about on certain camping spots have a 1 minute timer like, what was made for blocking zombies....I could even help (a little with the script) since I am learning LUA
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ZA ChAr
#7 Print Post
Posted on 05/16/2012 22:18:02
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I like ur idea dudeman... especially for the place on danger canyon (stupid ledge)
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H4WK
#8 Print Post
Posted on 05/17/2012 02:17:10
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I like it how it is, im just gonna say this but zombies is a gametype designed to survive isnt it, so therefore if surviving means camping then so for do it, I understand if its like 10 in 1 place camping but 3-4 is nothing. Im just gonna say you cant stop people camping in Zombie gametypes
 
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Dudeman
#9 Print Post
Posted on 05/17/2012 05:28:34
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H4WK wasn't zombies built on the reference of actual zombies? If so then there are lots of zombies and a small number of humans at the start? right? No the objective, in my opinion, is to get as many kills as possible against the zombies in an alotted amount of time. When is the last time you've heard of someone surviving that hid the entire game? He survived didn't he? No people have been playing on too many servers like Zombies Vs Campers and Zombies No Ban. The whole point is to make the server fun for everyone. I guarantee you that rage quits have gone up at least twice as much since the new credit change. If you don't believe me test it yourself, I have an RQ list with the days of the RQs handy. Test how many people(zombies) rq in a single game now. The number is immense. Also we've been losing activity. I know that the credit change is not the only problem. But we should address the problems as they occur. If the whole point was to camp all along and survive, I'm sorry....But I would not be in this clan. I liked the gametype because of the thrill of surviving when all zombies were coming at you different directions. Not to just stay in one spot and shoot forward like a drone.
Sorry if I was too harsh,
Dudeman
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H4WK
#10 Print Post
Posted on 05/17/2012 07:03:33
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Im not talking about hiding though, the point is you cant stop camping in zombie gametypes, No offence but most people camp in zombie game types like chill out, rat race, derelict, hang em high, are only small maps but everyone camps on those maps. Now Big maps ok lets start with danger field only map where zombies just about never win without nukes/spawns on ledge, and other big maps other camps on. And no offence Dudeman i seen you camp, Most Zas camp i wont lie and i wont lie i camp.
 
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ninja
#11 Print Post
Posted on 05/17/2012 07:32:58
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I think it's fine as it is.

When I first played zombies, the zombies could easily rack up 50 kills in some games and people wouldn't really complain - and that was without crouch camo and OS available. AND no credits. We had games that would last close on an hour.

I might be looking at this from an out-dated viewpoint, but I don't really see why it should be just as easy for zombies to kill humans. It's in the very nature of the game that it's easier for humans to get kills - that's why zombies can only melee.

I don't know about everyone else, but I don't just play zombies to collect credits. I play to be the last man standing - because, as far as I'm concerned, that's the objective of the game. In the process, it's fun to rack up loads of kills and if you're rewarded with credits for that then all the better.

In my opinion, zombies is quite a social gametype - that's one of the things that attracted me to it in the first place. The humans would hang out somewhere together and chat, which isn't really possible if you have zombies coming at you on all sides.

TL;DR:
Credit change? No, zombies should be fun without credits, don't make a big deal out of them. Humans getting more cR than you? So what, you'll be human next game, or the one after.

Zombie Powerups change? No, it's meant to be hard for zombies.
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The Hat of Love
#12 Print Post
Posted on 05/17/2012 08:09:14
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I think the only change that should be made is that zombies should get more credits (1.5 - 2 times as much) for infecting a human. Other than that the game is fine as it is.
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RazNinjaMike
#13 Print Post
Posted on 05/17/2012 10:59:29
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ALL ZOMBIES SHOULD SPAWN WITH OS.
 
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MasterA
#14 Print Post
Posted on 05/17/2012 12:23:39
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thier are 2 changes i can think of

one would be bring the 2 way tele back on DC.

The other would be that zombies have perma camo on hangem high till lms.


I have refrained from asking for these changes for a few reasons. First, once the maps are played they can't be voted for for another 5 map cycles. I feel that their negative effects don't make as much as a impact since the maps aren't played like every other game. I think that ppl should just cope with the map and trudge through it.

Though i wouldn't be against these 2 changes happening.
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Kitty
#15 Print Post
Posted on 05/17/2012 13:24:07
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I like the idea of the 2 way tele, tho i think this was discussed some time ago and was rejected, now the os with more power i find this to be a no go, the os is powerful as it is (if used right) i agree the slowness of the os is abit of a prob, its hard to kill a human with os if hes moving faster then you.

I personaly think the servers are ok as they are.

I agree with hat that the zombies need more Cr.

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ZoE305
#16 Print Post
Posted on 05/17/2012 18:52:35
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I think the 4 cR should be back rather than 2 cR as a zombie..
 
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ZA bagles
#17 Print Post
Posted on 05/17/2012 19:20:34
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Numpty


Posts: 1016
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Going to be honest I did like the 4 cR running credits, but the reason they were changed is because of the lapping issue, lets not have another argument over that... again. Ok, I wouldn't mind see-ing the 4cR come back, as long as the game is progressing an there isn't lapping.

Os spawning zombies raz (Don't see you int he server that much anyways) no, end of that xD, the os does not need to be more powerful.

The 2-way teleporter sounds cool as a zombie, then you think about yourself as a human, then that smile drops.

The zombies could get better cR for killing humans, but maybe the zombies should get spree kills, unless I'm not paying enough attention to that, lol.
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Tulipness
#18 Print Post
Posted on 05/17/2012 20:07:28
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Numpty


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Tulipness wrote:
The power-ups aren't things i'd like to be changed,but if people want it,so be it.I put them up for the reason as fortifying the zombies "Advantages"
-Thanks for the time everyone!

The power-up wasn't something i'd like to see fixed.I clearly stated THAT.The reason for putting was so it could show how unfair it is,adressing that credits for zombies is a slap to the face.The whole point is more credits for zombies,ANYTHING ELSE is DISMISSED,Which 80% of you replied to the topic for.

PS:I'll agree with hat and kitty,Glad i atleast got this "ESSAY" through to someone.
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plus
#19 Print Post
Posted on 05/17/2012 20:52:40
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I use weekdays to work towards commendations then get them on the weekends for double Cr. It makes the weeks go by quicker. Also, people seem to put a lot of stock in Cr. Honesty all total Cr shows is how long you have played in server. The game is funner if you just try your hardest as human and as zombie. You can routinely get 5th-1st as an alpha on most maps if you play them right, go for multikills as zombie points do rack up. That being said uping points for infections by 1.5 as Hat said, could go over well.
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Carnage
#20 Print Post
Posted on 05/17/2012 21:45:56
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I think that it would be nice if you get camo and os at the same time that they don't cancel each other out...camo reduces health and increases speed while OS increases health and decreases speed.
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