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New Alpha Pro
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| The Hat of Love |
Posted on 03/17/2012 08:41:24
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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I don't know how it's been set up or how much you're working on it, Slim, but there are a few (minor issues). Last man wasn't alpha a couple of times yesterday. Boxhead's been telling me that he left and came back in as a zombie (to fix lag) and was made a human, when there were only a few zombies. When Skyline did it, when half were zombies, he was made zombie.
Anyone else noticed anything?
E: It also makes me zombie several times in a row.
Edited by The Hat of Love on 03/17/2012 10:50:15
my signature broke, here is a fox snek:
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| perrote666 |
Posted on 03/17/2012 11:01:36
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Junior Member

Posts: 27
Joined: 22.01.12
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Last man isnt Zombie next round
THIS COMENTARY WAS ALLOWED AND APROVED by [ZÅ]Perrote666


ZÅ FORCE |
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| ZA bagles |
Posted on 03/17/2012 11:09:17
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Numpty

Posts: 1016
Joined: 20.11.10
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Ok from what i know, it was an older Alpha Infection Server with the scripts installed, the only bad part is it still has somethings from the alpha infection server from it, so maybe one of the scripts had caused another to make last human not a n alpha.
Edited by ZA bagles on 03/17/2012 11:09:39
<3 Carnage
~ŚøĽ~
[ZÅ~V]
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| Phoenix |
Posted on 03/17/2012 11:13:11
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ShawnPeezy

Posts: 2309
Joined: 16.04.11
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Yea. As bagel said, scripts are probably overriding each other to the point where things that shouldn't happen, are happening. I'm sure Slim will get it up and working as soon as he can.



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| za heystarface |
Posted on 03/17/2012 12:08:59
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Admin

Posts: 6130
Joined: 20.11.10
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Is it possible to just copy the scripts from the regular Alpha Pro server exactly as they are - then just adjust the speeds as adder requested? That would fix the issues we're having since they're already been addressed in the Regular Pro server.
Also, this new pro server - can we call it Pro 2 or something?

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| MasterA |
Posted on 03/17/2012 12:12:33
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Super Admin

Posts: 2582
Joined: 21.07.11
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Speed should be left alone unless we get to keep a regular pro the way it is too. Also if u up the speed the crouch camo is going to be really overpowered.



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| ZA BrickSquad |
Posted on 03/17/2012 12:22:49
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ShawnPeezy

Posts: 5303
Joined: 12.05.11
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I believe you should remove the crouch-camo and increase the speed.
I loved zombies the way the were when I got introduced to them on ZA server,
it was the speed that made it fun. The speed which people liked and not RQ all the time.
Lately I started to play more often on the POQ Zombie server because of the speed,
I actually sometimes in the beginning of the game switch to blue team just cuz being zombie is fun  |
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| ninja |
Posted on 03/17/2012 12:38:48
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Super Admin

Posts: 4174
Joined: 15.11.10
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LOL, I got ammo as a zombie once.
I think the scripts are outdated, Slim is probably working on them at the moment.
A name to distinguish it, like Pro 2 (or even 2 Pro!) would be good.


My brain is open.
- Paul Erdős |
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| MasterA |
Posted on 03/17/2012 12:40:25
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Super Admin

Posts: 2582
Joined: 21.07.11
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The Alpha pro server we have is based from our old beta server. The zombies are slow due to the stats that changed the game play of the server. The stats made up for being a weak slow zombie. Of course now we don't have stats things might have to change. We just need a final word from slim saying hes not going to make the stats before we change things though cause if we do get stats the speed is perfect.
I still do like the current speed though. I know some of u guys miss our alpha server but its empty for a reason, ppl don't want the speed. If we use the second server for faster zombies in the beta setup then the server name needs to be changed so that ppl know the difference of which pro server they're joining.
Addressing the complaints about the slow speeds i want to stress one more time that the server was designed for stats and we've been lucky the server has still ran somewhat smoothly without them. If we could get them that would be phenomenal but at this point idk if it will happen.



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| ZA RedXlll |
Posted on 03/17/2012 13:01:31
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Numpty

Posts: 1181
Joined: 30.12.10
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One way ive been able to combat the lagg in the HB server was make the zombies slower but in return i lowered their damage taken by a slight fraction and i already noticed much less lagg, on top of faster games without many rage quitters. I pretty much made it a 60% chance of being 1 shot killed by a sniper. That of course is if you hit them. I also added a ping kick but its set for 500+

RedXIII's Kill Count
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| za heystarface |
Posted on 03/17/2012 16:01:58
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Admin

Posts: 6130
Joined: 20.11.10
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I agree with need Reg Pro to stay the same with stats, And the new pro to be 2 Pro with no stats and a .5 speed increase on DC, BG, Gephy, Hang 'em, and Death Island.

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| iloveboobies |
Posted on 03/17/2012 16:07:00
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Senior Member

Posts: 313
Joined: 21.01.12
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or we could use the new alpha pro server to use as experiments we would like try out?
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| ZA BlackAdder |
Posted on 03/18/2012 03:32:04
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Super Admin

Posts: 2419
Joined: 18.11.10
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since u guys dont know wats goin on... ill explain.
Wen i told slim i wanted pro faster i told him 2 replace the scripts in the alpha server. (not make a new pro server, more on this later). Now.. idk if u guys have played in the Alpha server, but that server is identical to the pro server, just that some maps have higher speed increase.
Now.. idk where this new pro server came from, but im guessin that slim did it. Anyways, the server that's the "new" pro server used to be fc 1 from gameservers.com... Now im guessin since they r about to close down slim though that having 2 pros would make it so 2 servers r full... and Im also gussin that slim just rushed it and didnt know it was the old pro scripts.... Havin said that. im shutin down the server till slim fixes it or w.e.
Anyways, We will just have 3 servers now. Classic, Pro and Alpha
Classic. Passworded and no major scripts
Pro. Beta scrips
Alpha Beta scripts with some speed increase in some maps

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| Saviour |
Posted on 03/18/2012 05:50:38
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Numpty

Posts: 1352
Joined: 05.10.11
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ALHPA PRO IS SO LAGGY . WE ALWAYS GET HIGH PING AND IT GOES UP TO 2000 OR MORE.        |
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| FC_SlimJim |
Posted on 03/18/2012 07:15:21
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Super Admin

Posts: 4725
Joined: 14.11.10
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the old gameservers.com server should be offline as i setup its config for that awhile ago. if its ever online, let me know (also specify ip) and ill look into it.
//Alpha
Adder is right, exact copy of pro save for speed change.
//Stats
i have completed a test build of stats about a week ago. all i need is enough free time to test and debug the rank builder. im still considering making it offline rankbuilding.
Odds are if i ignore statistic ranking i could have it online later today. |
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| Devase |
Posted on 03/18/2012 08:36:20
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I got a big blue star for posting. i must be special

Posts: 1949
Joined: 30.03.11
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To be honest I think stats are the most important thing that can happen to our server at the moment. because the stats is one of the most popular things in the old beta server, its the reason i played beta and not alpha. It's good you're almost done with them slim


[Use this link to sign up for League of Legends!] |
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| za heystarface |
Posted on 03/18/2012 13:59:38
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Admin

Posts: 6130
Joined: 20.11.10
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I agree that we need to populate our servers. I would like rankings added on at least one, if not both of our servers. And I would like game play to be the same on both servers with just the zombies faster in one of them.
Thanks for the hard work slim!

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| FC_SlimJim |
Posted on 03/18/2012 14:05:48
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Super Admin

Posts: 4725
Joined: 14.11.10
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actually, i could set up a non-phasor based auto-mated rank builder. since i have a vps instead of a dgs with gameservers.com, i can jsut run a damn batch file and do the simple math in cmd.
should run quicker and with the additional headroom on the vps now it should work great |
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| MasterA |
Posted on 03/18/2012 14:23:09
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Super Admin

Posts: 2582
Joined: 21.07.11
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With stats ZA will have the most popular halo server again hehe. Im happy you've worked on them slim. Also are u trying to make it so that rank calculation is continous like it always updates ingame or are u going to freeze rank and let it update at a specific time. Smiley froze the ranks and let it calculate at like 6 am on Wednesdays cause ingame rank calculation created lag.



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| Phoenix |
Posted on 03/18/2012 14:35:30
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ShawnPeezy

Posts: 2309
Joined: 16.04.11
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MasterA wrote:
With stats ZA will have the most popular halo server again hehe.
This is how I imagined you.



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