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New Gametype possible? fight the flood
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| MasterA |
Posted on 09/10/2011 01:06:29
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Super Admin

Posts: 2582
Joined: 21.07.11
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For this thread i wanna talk about what i saw posted in a thread awhile back, i think by numpty maybe, that someone was able implement flood onto a map. Depending if i read it correctly is it possible to put flood on a map and if so how many? If it is possible then many different gametypes could come from it. Like for example we could take bloodgulch and put an army of flood on one side and have like an 8-16 man team on the other side that has to work toghther to fight across the field of flood and reach the other side maybe in a limited time or to capture a flag. I have many other ideas with this too but i need to know if the above statements were possible though first lol. |
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| ZA numpty |
Posted on 09/10/2011 01:09:01
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ShawnPeezy

Posts: 4430
Joined: 16.11.10
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It would require a mod. One that would need to be downloaded. It is possible to put flood in a map. There are a lot of mods with the flood. |
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| Phoenix |
Posted on 09/10/2011 01:09:50
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ShawnPeezy

Posts: 2309
Joined: 16.04.11
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If it's possible, seems like a great idea! |
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| Smiley |
Posted on 09/10/2011 01:21:06
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Numpty

Posts: 1045
Joined: 06.04.11
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Even if you did place AI in a map, they do not easily sync over multiplayer. You'll need to pull all sorts of bells and whistles to trick Halo into pseudo-syncing the AI.
This guy knows what more than me regarding syncing AI if you're interested:
http://www.modaci...post592344 |
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| ZA BlackAdder |
Posted on 09/10/2011 06:46:50
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Super Admin

Posts: 2419
Joined: 18.11.10
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Rabid Taco madde a mod like this back in days. It was pretty sweet, and he had it that the flood just kept spawin... However wat smiley says is true. Gettin 2 sync was virtually impossible.
So as far as ur idea. The mod would be have 2 be made, then every1 would have 2 dl it.

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| The Hat of Love |
Posted on 09/10/2011 08:21:57
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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That would be great if we could get it to work.
If not, a slightly less awesome idea might be CTF zombies - on Blood Gulch, for example, humans have to fight their way through zombies to capture the flag. However, I can see that being horribly overpowered towards one team or the other depending on the situation and you'd have to make a shitload of rules to make it decent.
my signature broke, here is a fox snek:
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| ninja |
Posted on 09/10/2011 08:53:49
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Super Admin

Posts: 4174
Joined: 15.11.10
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The Hat of Love wrote:
If not, a slightly less awesome idea might be CTF zombies - on Blood Gulch, for example, humans have to fight their way through zombies to capture the flag. However, I can see that being horribly overpowered towards one team or the other depending on the situation and you'd have to make a shitload of rules to make it decent.
Smiley made this before: the name he used escapes me. Basically, humans had to capture the flag, zombies had to stop them. If you died, you became zombie and tried to kill the rest. Whoever captured the flag was next game alpha.
Then everyone decided that they didn't like anything apart from "normal" zombies, so Smiley removed his awesome gametypes.


My brain is open.
- Paul Erdős |
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| ZA Ice |
Posted on 09/10/2011 09:06:00
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Wanker

Posts: 599
Joined: 16.11.10
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This is why we should have stayed in custom edition. We could just go about downloading the maps and call it good. Because well, generally map makers in Custom Edition have the AI synced. But that aside, We would need a good modder to have the flood sync.
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| ZA numpty |
Posted on 09/10/2011 10:18:20
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ShawnPeezy

Posts: 4430
Joined: 16.11.10
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The only problem with Taco's flood map, is that only the first person in the map could see them. |
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| The Hat of Love |
Posted on 09/10/2011 10:29:20
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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Invisible flood. Well, that's alright, makes it scarier.
my signature broke, here is a fox snek:
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| Spartan5 |
Posted on 09/10/2011 11:43:50
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Junior Member

Posts: 30
Joined: 15.08.11
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Love this idea... invisible flood... Nice  |
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| ZA numpty |
Posted on 09/10/2011 11:44:53
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ShawnPeezy

Posts: 4430
Joined: 16.11.10
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Not a good idea. You can't see them kill you. You can't even attack them. You're pretty much fucked. |
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| MasterA |
Posted on 09/10/2011 12:37:23
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Super Admin

Posts: 2582
Joined: 21.07.11
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ZA numpty wrote:
Not a good idea. You can't see them kill you. You can't even attack them. You're pretty much fucked.
haha meatshield much? lol |
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| The Hat of Love |
Posted on 09/10/2011 12:47:49
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ShawnPeezy

Posts: 9035
Joined: 31.07.11
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I was joking. Invisible flood would be terrible.
my signature broke, here is a fox snek:
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| alltheabove |
Posted on 09/10/2011 14:30:41
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Senior Member

Posts: 410
Joined: 20.06.11
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idk man, invisible flood+unlimited AR clip+FF ON might be pretty epic o_o
Spray to your heart's content, but at the risk of killing your teammates xD
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| Spartan5 |
Posted on 09/10/2011 15:06:18
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Junior Member

Posts: 30
Joined: 15.08.11
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It would be pretty epic, but hard and really nice, no? |
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| Smiley |
Posted on 09/10/2011 16:14:20
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Numpty

Posts: 1045
Joined: 06.04.11
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All of you who say that AI can be synced, whether it be in CE or even with other players downloading the modded map, are wrong. AI do not easily sync NO MATTER WHAT. This is an issue with Halo's netcode and has nothing to do with CE or modded maps. The information on AI location, behavior, etc just isn't sent from the server to the client.
Also, Ninja was talking about my modified version of H4D. Those were the days. =/ |
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| MasterA |
Posted on 09/10/2011 23:33:22
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Super Admin

Posts: 2582
Joined: 21.07.11
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ZA Sarge wrote:
multiple problems with this.
1. everyone would have to download the mod, and a lot of people wouldnt want to or coudlnt
2. AI doesnt sync
3. how or when would it end? what is the clear goal?
1. I don't know anything about modding or such i just thought i saw someone post that flood could be implemented so i thought id ask the general Za public to determine how it works i didnt know that before hand.
2. same as #1
3. I really didnt want to start talking about gametypes or ideas until i found out if it was possible or not but i just threw out an idea of what could be achieved if it worked not the details. |
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| ZA Ice |
Posted on 09/11/2011 10:53:45
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Wanker

Posts: 599
Joined: 16.11.10
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Syncing wouldn't really be a problem as long as all of the players could at least see some AI. That way they could actually defend themselves. >.>
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| ZA BlackAdder |
Posted on 09/11/2011 11:59:00
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Super Admin

Posts: 2419
Joined: 18.11.10
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but they would be killed by "nothin"

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