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Alpha Stats Server Bug Reports
ZA althor
#1 Print Post
Posted on 12/05/2012 21:20:24
Wanker


Posts: 794
Joined: 07.03.11

PLEASE POST BUG REPORTS AND SOLUTIONS ONLY dont want slim to look @ it and say tl;dr oh well Pfft

speed problem with large maps (gephy and ice fields tested) alpha has the high speed, but any zombie without ammo has the same speed as prostats. (including alpha when they die and respawn with another blue present) small maps seem fine

i did NOT see any zombie activate the all zombies are invisible message or see it happen despite many camo pick ups.

one of the server welcome messages says zombies can only melee, this is no longer true.

also i think alpha having 2 weapons with ammo is too much, you can kill 3-5 people with it easily, especially the pistol. (zombie seems to cycle ar and pistol or pistol and shotty, both with ammo)
Edited by The Hat of Love on 12/06/2012 11:15:27
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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FC_SlimJim
#2 Print Post
Posted on 12/05/2012 21:53:44
Super Admin


Posts: 4725
Joined: 14.11.10

Bigmap speed fixed
server msgs revised
zombies forced with 1 weap now, still random however

zombie camo for all is random, was setup as a 50% chance, i gave it a fixed variable this time to see if it will ever activate, report back if it does.
 
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za heystarface
#3 Print Post
Posted on 12/05/2012 22:27:28
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Admin


Posts: 6130
Joined: 20.11.10

No health packs on longest
Only 1 zombie at game start
i1260.photobucket.com/albums/ii570/JPJ2109/funny_zpsccafe375.jpg

cache.www.gametracker.com/player/%5BZ%C5%5DStar/208.64.36.116:2306/b_560x95.png
 
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ZA althor
#4 Print Post
Posted on 12/05/2012 23:37:42
Wanker


Posts: 794
Joined: 07.03.11

ALPHA= 1 zombie, camo for all is yet to be seen. and half the time as alpha i have 2 weps, other half i have 1 like every when i respawn, normal zombies have 2 weps
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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FC_SlimJim
#5 Print Post
Posted on 12/07/2012 07:54:52
Super Admin


Posts: 4725
Joined: 14.11.10

ZA althor wrote:
ALPHA= 1 zombie, camo for all is yet to be seen. and half the time as alpha i have 2 weps, other half i have 1 like every when i respawn, normal zombies have 2 weps


ill fix the weapons issues for zombs today.
 
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FC_SlimJim
#6 Print Post
Posted on 12/07/2012 14:42:29
Super Admin


Posts: 4725
Joined: 14.11.10

ok, the only weap for zombs now is the ar, ill consider changing it to another but it fixes 2 issues at once so im leaving it for now/

zomb camo system should be viable now
 
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The Hat of Love
#7 Print Post
Posted on 12/07/2012 15:41:15
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

Thanks, weapons are fixed - AR only. HM Phoenix mentioned that he didn't get camo as a a zombie when the 'All zombies are camouflaged' message came up. Didn't get a chance to test that properly.
my signature broke, here is a fox snek:

i.imgur.com/q9VUniY.jpg
 
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FC_SlimJim
#8 Print Post
Posted on 12/07/2012 15:52:51
Super Admin


Posts: 4725
Joined: 14.11.10

repaired, minor variable conflict, was resolved
 
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Hercules
#9 Print Post
Posted on 12/08/2012 01:39:51
Numpty


Posts: 1334
Joined: 18.09.12

The LMS standing should be changed so that if he quits the game doesn't end. Maybe like old servers i played on 5 second countdown randomly chooses a new zombie. I play on the server quite a bit tonight even made corporal tonight earning enough credits. Alot of LMS RQ's ending games. Lost count. Oh and the 30 seconds for all zombies camo doesnt work. It says it on the screen but the zombies dont go camo.
 
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ZA althor
#10 Print Post
Posted on 12/08/2012 05:31:05
Wanker


Posts: 794
Joined: 07.03.11

same, played for many hours, didnt see zombies all get camo even once
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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ninja
#11 Print Post
Posted on 12/08/2012 07:16:33
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Posts: 4174
Joined: 15.11.10

[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!
[11:59:49] [[ZÅ]ninja]: *SERVER*: The zombies are invisible for 30 seconds!

Not sure what happened there - it spammed that in 1 second. Time is GMT.

Also, the server was lagging a lot just now - all players were redboxing. I think it was rank calc - how long does that last for?
steamsignature.com/status/english/76561198019046882.png

i.imgur.com/EzcOjDS.png
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Joshkl2013
#12 Print Post
Posted on 12/08/2012 08:08:15
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Numpty


Posts: 1443
Joined: 26.05.12

The rank calcs... you usually have to leave and rejoin for it to be fixed for you, but I've noticed the range being from 30s to 2m

Also, server usually broadcasts "Zombies are invisible for 30 seconds" and then no one but the person who picked it up gets invisible.
Edited by Joshkl2013 on 12/08/2012 08:10:31
I wanna be like RAZ!!! [ZÅ]Paradox

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The Hat of Love
#13 Print Post
Posted on 12/08/2012 13:31:18
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

I think I was playing yesterday and the All Zombies Invis worked.
my signature broke, here is a fox snek:

i.imgur.com/q9VUniY.jpg
 
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FC_SlimJim
#14 Print Post
Posted on 12/08/2012 14:59:37
Super Admin


Posts: 4725
Joined: 14.11.10

rank calc is disabled right now, if not then tell me asap as its suposto be. and ive seen the all zomb camo work, so im unsure of why your still having issues.
 
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Ronald
#15 Print Post
Posted on 12/08/2012 16:48:35
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Member


Posts: 185
Joined: 16.09.11

The Alpha zombie's weapon seems to be a bit overpowered, and as Ninja and I experienced, the lag in the server.
NEVA GONNA GIVE YOU UP! NEVER GONNA LET YOU DOWN! - FROM DRK TO RON

The Sharp toothed zombie
Brains, the sharp toothed zombie(zombie), had a verysharp tooth! And if you ever saw him, you better turn the hell around and run! All of the other zombies, wouldn’t let poor Brains play any zombie games. Then one foggy Christmas eve, santa came to say “oh brains, with your tooth so sharp, wont you eat my wife tonight. And all of the zombiesloved him and shouted out with glee.

Driving through the snow-
Driving through the snow, in a one turret hog, shooting noobs all the way hahhaha. Making spent cartridges ring! Oh jingle bells and shotgun shells, running over noobs all the way. Blasting through the snow, in a one turret hog, pwning noobs all the way hahaha
 
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JJX5
#16 Print Post
Posted on 12/09/2012 05:04:22
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Numpty


Posts: 1350
Joined: 11.03.12

On alpha stats it kept shutting down after multiple attemps of playing on the same map,
i1218.photobucket.com/albums/dd416/tymacha/OcelotEaterBanner_zps77216761.jpg
HotCoco is mean to ocelots.

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ZA althor
#17 Print Post
Posted on 12/11/2012 02:26:15
Wanker


Posts: 794
Joined: 07.03.11

few things: i think mebbe you have 50% chance of getting the all zombies are invis message and then 50% of that working so actual 25% chance for it to happen
lms if he survives is alpha next game, tested about 10x today, historically if humans win alpha is random
there is a glitch ive had 4 times, if you accidentally pick up a zombies dropped ar too fast then you end up with an ar you cannot switch to, or get rid of, so you get stuck with one weapon
also in your original post lms should be getting 1.7 speed? i havent seen any speedup as lms (and ive been lms A LOT)
a couple times as lms if i survived the timer at the end just before map vote it switched my team to blue and said i had 0 cr, idk if i got the cr or not
these are not complaints, just a bug report. if you intended these things and didnt mention it thats oks
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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FC_SlimJim
#18 Print Post
Posted on 12/11/2012 08:23:27
Super Admin


Posts: 4725
Joined: 14.11.10

few things: i think mebbe you have 50% chance of getting the all zombies are invis message and then 50% of that working so actual 25% chance for it to happen

50% to have or not, however lua randomness lends more twards the low end...


lms if he survives is alpha next game, tested about 10x today, historically if humans win alpha is random


never implemented that from old alpha, will do...

there is a glitch ive had 4 times, if you accidentally pick up a zombies dropped ar too fast then you end up with an ar you cannot switch to, or get rid of, so you get stuck with one weapon

it must not have ever lost the ownership info of the prior owner and by the script it will never change or drop. ill see if i can speed up the changeover.


also in your original post lms should be getting 1.7 speed? i havent seen any speedup as lms (and ive been lms A LOT)

ill double verify speed change for lms

a couple times as lms if i survived the timer at the end just before map vote it switched my team to blue and said i had 0 cr, idk if i got the cr or not
these are not complaints, just a bug report. if you intended these things and didnt mention it thats oks


cr is added to your profile as it is earned, scoreboard means little
 
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ZA BlackAdder
#19 Print Post
Posted on 12/11/2012 08:26:10
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Super Admin


Posts: 2419
Joined: 18.11.10

Also late joiners should join blue team
imageshack.us/a/img14/9933/o8p8.jpg
l.wigflip.com/623THeDp/roflbot.jpg
 
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ZA althor
#20 Print Post
Posted on 12/12/2012 04:08:30
Wanker


Posts: 794
Joined: 07.03.11

idk, it is likely their pcs, but a few different lms joined late and said they didnt do it, causing another to be alpha and them to be red. ty for all your attention to my nit picking Pfft
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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