stunt1man wrote:
haha how about some good things about video as well to go along with those things
I stopped at 10 seconds because I didn't want to get mad about the quality of the tutorial. It's good that I did. I just skimmed through the rest and it makes me sad.
stunt1man wrote:
haha how about some good things about video as well to go along with those things
I stopped at 10 seconds because I didn't want to get mad about the quality of the tutorial. It's good that I did. I just skimmed through the rest and it makes me sad.
haha i know what you mean. i suck at tutorials. all in all good stunt xD
Halo PC Stunting Community - Rank-experienced/rcon holder
stunt1man wrote:
haha how about some good things about video as well to go along with those things
I stopped at 10 seconds because I didn't want to get mad about the quality of the tutorial. It's good that I did. I just skimmed through the rest and it makes me sad.
haha i know what you mean. i suck at tutorials. all in all good stunt xD
you don't have to make low quality tutorials though, all it takes is some careful planning and observation to get better!
rosario wrote:
how do you figure out all these glitches?
I don't know stuntman's personal methods, but I can shed some light on this question.
1. A lot of stunts/glitches aren't "found" by the person who makes a video about them. Rather, the person who makes the video is often one of many who know the glitch, and was taught the glitch by someone in the community. I'm fairly certain that is the case with this stunt.
2. Those glitches/stunts that are actually found are found by looking. If you play halo normally all the time you're unlikely to ever find any glitches. It's those people who stunt all the time and do so in an active manner who find things.
3. Oftentimes glitches/stunts can be found by means of recognizing patterns in the game's engine. This can be as simple as recognizing that a certain method for creating another glitch/stunt (one which has been known about for some time) may be applicable in other areas of the game, or as complex as realizing that the entire game is made up of polygons which have solid edges, some of which are walkable.
. I'm fairly certain that is the case with this stunt.
idk if anyone has done this or not but i just figured out this on my own. i havent seen anyone do it, but most probably someone might have done this before, the first part of the stunt is certainly known by most of the stunters. i figured out the second part on my own.
Halo PC Stunting Community - Rank-experienced/rcon holder
. I'm fairly certain that is the case with this stunt.
idk if anyone has done this or not but i just figured out this on my own. i havent seen anyone do it, but most probably someone might have done this before, the first part of the stunt is certainly known by most of the stunters. i figured out the second part on my own.
Yes it's a very well known secondary method for getting onto that platform. Can be dated back to '04. It's even done in campaign on the level "Silent Cartographer" by BGT in a 2006 video.