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Server suggestions
not shawn
#21 Print Post
Posted on 05/06/2012 12:19:07
Newbie


Posts: 6
Joined: 06.05.12

The Hat of Love wrote:
Ah, yes, the code makes more sense now.

[ZÅ]ninja: We had One in the Chamber, Dodgeball, SWAT, SafeHavens, SaveOneBullet, and Zombies!
[ZÅ]ninja: And they all pwned.

I want these.



your forgot Bunkers. That game was halarious. I forgot how safe heavens worked though, the rest were fun.

Now that you established yourself as the dominint halo clan, I'm sure you can put that server up again, and expect it to be full.
 
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ninja
#22 Print Post
Posted on 05/06/2012 17:16:01
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Posts: 4174
Joined: 15.11.10

I don't remember bunkers.

Safe Havens was a bit like panic in the KOTH boundaries, effectively. You couldn't be killed, as a human, whilst in the Safe Haven - the zombies would have to try to get you in transit from one Haven to the next. At least, that's what I remember it to be.
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ledapus
#23 Print Post
Posted on 05/06/2012 19:17:05
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Posts: 423
Joined: 05.11.11

what are those? how do you play them etc.

also it would b good if we had a mix of those gametypes with normal ones aswell
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laguna
#24 Print Post
Posted on 05/06/2012 21:03:11
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Posts: 1
Joined: 06.05.12

ninja wrote:
I don't remember bunkers.

Safe Havens was a bit like panic in the KOTH boundaries, effectively. You couldn't be killed, as a human, whilst in the Safe Haven - the zombies would have to try to get you in transit from one Haven to the next. At least, that's what I remember it to be.



bunkers = safe heavens then, because that is how exactly bunkers used to be played. Safe heavens was the shit then!
 
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ninja
#25 Print Post
Posted on 05/07/2012 06:52:22
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Posts: 4174
Joined: 15.11.10

ledapus wrote:
what are those? how do you play them etc.

also it would b good if we had a mix of those gametypes with normal ones aswell

Yes a mix of everything would be cool.

The following are played as Team Slayer, or FFA Slayer:
One in the Chamber
You start off with 1 bullet on every re-spawn. For every kill (including melee), you get another bullet. It's usually played on the 'Elimination' game type, in which you are limited to a certain number of deaths, say 3. The last man standing wins.

Dodgeball
You have no ammo. You start off with 1 plasma grenade on every re-spawn. The plasma grenades only explode when stuck to people. I can't remember, but I think melee worked and when you killed someone, they dropped a plasma grenade. It was either Elimination, as above, or first to a set number of kills.

SWAT
This is effectively pistol slayer. No shields, no power-ups, no grenades. You have unlimited pistol ammo, headshots are instant kills. Elimination or score limit.

Played on Team Slayer:
Domination
Teams start off balanced. If you kill someone, they are switched to your team and start playing for your team. For example if I'm red and kill Shawn who is on blue team, he is switched to the red team and starts fighting for red. When every player is on the same team, that team wins.

The following are played on Team Slayer / CTF (I can't remember):
Safe Havens / Bunkers
Safe Havens was a bit like panic in the KOTH boundaries, effectively. You couldn't be killed, as a human, whilst in the Safe Haven - the zombies would have to try to get you in transit from one Haven to the next. At least, that's what I remember it to be.

Save One Bullet
This was a zombies variant game type. Camping was allowed. Like with One in the Chamber, you got another bullet for each kill. However, you started off with a normal amount of ammo. Zombies meleed, LMS won.

Zombies
Camping wasn't allowed until half, using a script that detected players' displacement. Otherwise, very similar to our current zombies script.

P.S. Some of the scripts are here: http://phasor.pro...;thread=22. I have copies of the others, I think. Some might be buggy, as I'm not sure whether they'd been fully tested.
Edited by ninja on 05/07/2012 06:54:05
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ledapus
#26 Print Post
Posted on 05/07/2012 08:18:43
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Posts: 423
Joined: 05.11.11

thanks for clearing that up. i was familiar with domination but that was about all.

and those all sound pretty awsome although like i said having a mix of both those modded gametypes and a cycle through of normal gametypes would b good.
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LEDAPIE FOR THE WIIIIINNNNNNN!!!!!!!

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The Hat of Love
#27 Print Post
Posted on 05/07/2012 09:21:53
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ShawnPeezy


Posts: 9035
Joined: 31.07.11

THOSE SOUND AWESOME.
my signature broke, here is a fox snek:

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rawr
#28 Print Post
Posted on 05/07/2012 14:06:20
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Wanker


Posts: 733
Joined: 30.03.12

so can anyone help me get the scripts up an running?
 
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ninja
#29 Print Post
Posted on 05/07/2012 16:36:21
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Super Admin


Posts: 4174
Joined: 15.11.10

I don't know how to do anything server-side, and don't really have the time to work it out at the moment. I can probably try to help in the summer.

Perhaps you could contact someone who has experience in running a server - Slimjim, or Red ... I don't know whether Raz ever figured it out?
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Justin
#30 Print Post
Posted on 05/18/2012 01:42:23
Newbie


Posts: 7
Joined: 24.03.12

I think that like every,headshot or tea bag or something you should be promoted to something.
 
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Dudeman
#31 Print Post
Posted on 05/18/2012 03:13:50
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Posts: 1277
Joined: 03.01.12

Justin how do you have server advice when today is the first time you have logged on since March 27th?
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