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No camping rule enforcing?
JJX5
#1 Print Post
Posted on 09/25/2012 15:45:44
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Numpty


Posts: 1350
Joined: 11.03.12

In the rules it said that


All areas of map (except for areas humans can't reach alone) are allowed at game start unless an admin calls an area of the map off-limits or declares camping not allowed until a certain time; those in-game rules must be followed.


But if i recall althor wasnt allowed to do that anymore?
 
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ZA BlackAdder
#2 Print Post
Posted on 09/25/2012 15:59:01
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He wanted no camping at all, and even if he saw just one person he would nuke everyone.
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JJX5
#3 Print Post
Posted on 09/25/2012 15:59:46
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Numpty


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Oh, so the only thing wrong with that were the nukes?
 
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JJX5
#4 Print Post
Posted on 09/25/2012 16:01:52
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Numpty


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Also he had it no camping till half infected
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MasterA
#5 Print Post
Posted on 09/25/2012 16:08:42
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JJX5 wrote:
Oh, so the only thing wrong with that were the nukes?


The thing wrong is you can't nuke everyone for one human camping, you would have to find that individuals player number and kill him off, which in that time another human would probably start camping and you would almost deff be infected. Its to hard to admin, you don't know where all the humans are at 100% of the time, and the admin, if he had to admin this properly, would never get to play.
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za heystarface
#6 Print Post
Posted on 09/25/2012 16:30:44
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Admin


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Right. So for instance, when gephy is picked, several admins call no camp right away, other admins wait 4 minutes. So long as the admin can justify calling no camp, then he has the right to call no camp. The only reason you can justify no camp is to help the game progress.

However, the rule shouldn't be used in excess. The games need to be played out naturally as often as possible. We don't want admins to have to do so much work, they want to play, too.

So what althor did was in excess, plus he added the nukes. Nukes should be used in extreme circumstances, like too many campers or rule breakers to deal with one at a time.
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JJX5
#7 Print Post
Posted on 09/25/2012 16:42:40
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Numpty


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Thanks for explaining this better A , & star
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ZA althor
#8 Print Post
Posted on 09/25/2012 18:47:27
Wanker


Posts: 794
Joined: 07.03.11

perhaps we can refine this process a bit then? ik bbq misses it lol, i did not find it too hard to admin, and the players had a blast, perhaps i can try this again -nuking? after a while people learned not to camp and i had to do very little admin work at all. so maybe changeteam 2x per camper? id be hell to get started but once most of the players started falling in with the method it would only be 1 or 2 peeps once in a while that need killed off
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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stunt1man
#9 Print Post
Posted on 09/25/2012 18:54:59
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ShawnPeezy


Posts: 2148
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we are just going to play the game the regular way Athor, and only enforce the extra rules if the game is not progressing.
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Carnage
#10 Print Post
Posted on 09/25/2012 19:02:24
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We do not need to change the rule. Non camping should only be enforced when the game isnt progressing after a while (approx 4 mins or so). The exception to this is the wires on gephy (which is not even that hard to kill someone on).
By completely limiting camping you are offering little to no chance for humans to actually survive. If you are going to make a goal at the start of the server "Zombies. Survive to win" you can't take away the ability to achieve this goal because then you might as well not have the goal and just say "Youre gonna die and be zombie. its inevitable". Part of the fun is actually trying to survive and having the possibility of achieving this.
Its zombies. the point is for the humans to camp to live. If it were real life and zombies did happen to exist you wouldnt be running around the streets youd be hiding in the most fortified location you could find.
I understand that it is hard for zombies but thats why we can nuke after the game fails to progress to a satisfactory level.
I also absolutely hated it when you were nuking everyone when even one human was camping. Even if I was zombie, when you nuked it would completely disrupt the game flow and it made me especially irritated when you did it and I was about to infect someone.
I realize that as a trial you (Althor) do not have sv_kill but you can use changeteam twice instead of nuking everyone.
Edited by Carnage on 09/25/2012 19:05:48
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ZA althor
#11 Print Post
Posted on 09/25/2012 22:53:15
Wanker


Posts: 794
Joined: 07.03.11

im just trying to find the solution. so many RQ as soon as they are infected now adays. why? because humans with shotguns camping at the top of ladders, on ledges, wires,ect. why do the humans do this? try run n gun, leme know how long you last when half the zombie population spawns right up your @$$, or try dealing with crouch camo solo. when i came back the zombies i knew was gone, the skill is gone, at map load humans rush to the camp spot of the map all at once, it did not used to be that way. zombies dont know how to be zombies either, i saw that once alpha was rolled back. zombies used to know how to team up and ladder to get at campers, now everyone has mefirst syndrome, gotta be the guy that gets up there. by the time they finish arguing *nade* i feel crouch camo, rtv, camping with overpowered shotguns, and zombie spawns moving around have combined to make the current crop of players a sad shadow of what the ZA servers used to be. ive even seen old run n gunners like allie camp it up like the rest. personally on maps like bg in old days i would take a pistol and go to the center of the map, in the grass, but i cannot now. so i tried the no camp till half to try and help it. that was my last ditch effort at bringing back zombies w/skill.
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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ZA EZrab
#12 Print Post
Posted on 09/26/2012 02:32:41
ShawnPeezy


Posts: 3268
Joined: 26.07.11

I see where you are coming from, Althor. But we moved forward from orig alpha. If someone want's to camp that is entirely up to them and no one else. If someone want's to "run n gun" then again that is entirely up to them. Also lets remember this isn't CTF or Slayer... This is Zombies. With our Stats server people play for, the fun and the Stats. People want to survive and camping is the best way to do that. Also with the CR it is the easiest way to get it - by camping. We can't please everyone, but the majority seems to camp so that's just the way it has to be.
 
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ninja
#13 Print Post
Posted on 09/26/2012 03:31:16
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Posts: 4174
Joined: 15.11.10

If you don't like camping, come and play regs on the classic server.

I'm always up for a game!
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ZA BlackAdder
#14 Print Post
Posted on 09/26/2012 09:18:44
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Posts: 2419
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ninja wrote:
If you don't like camping, come and play regs on the classic server.

I'm always up for a game!


That or play in alpha, zombie speed is enough to tear a new a-hole in any camp spot
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ZA althor
#15 Print Post
Posted on 09/26/2012 09:59:36
Wanker


Posts: 794
Joined: 07.03.11

i would thoroughly enjoy playing alpha server on a regular basis only problem is...its always empty ive started it up a few times but sitting in server alone for 20 minutes is boring as hell
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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ZA BlackAdder
#16 Print Post
Posted on 09/26/2012 10:05:23
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Posts: 2419
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ZA althor wrote:
i would thoroughly enjoy playing alpha server on a regular basis only problem is...its always empty ive started it up a few times but sitting in server alone for 20 minutes is boring as hell


Perhaps we should close the other servers and just leave alpha up for a couple of days
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ZA althor
#17 Print Post
Posted on 09/26/2012 10:09:28
Wanker


Posts: 794
Joined: 07.03.11

lol, thatd be awesome (tell em they are under maintenance)
*in the fine print definition of being server active* ....{FC}[ZA]Althor, will no longer be server active
 
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MasterA
#18 Print Post
Posted on 09/26/2012 11:01:53
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Posts: 2582
Joined: 21.07.11

I like the alpha server too but the only way that ppl are going to want to play in it on a regular basis is to put a stats script on it.
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The Hat of Love
#19 Print Post
Posted on 09/26/2012 11:19:27
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ShawnPeezy


Posts: 9035
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ZA BlackAdder wrote:
play in alpha, zombie speed is enough to tear a new a-hole in any camp spot

Beautifully phrased.

I think the rule is fine as it is.
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ZA BlackAdder
#20 Print Post
Posted on 09/26/2012 11:26:04
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Posts: 2419
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Lol @ A, but not in a bad way. Stats doesn't really guarantee people are going to play. Take race server, had stats but it became inactive. Take pro 2 doesn't have stats and it gets used. I believe stats just enhances the experience not make or break a server
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